In recent years, more and more technologies have been introduced into museums, bringing new opportunities and challenges to museums' study and research. In the context of the digital age, the use of virtual reality and other emerging technologies to innovate the exhibition design of the museum can bring a new visual experience and exhibition experience to the audience. This paper focuses on combing the literature on the application of virtual technology in museum display design at home and abroad, and analyzes the research results of the application of virtual technology in the field of museums and the effects and achievements of the application of virtual technology in museum display design, to provide a reference for researchers in the field of museum display design.
The digital age has seen interactive mobile advertising in abundance that centers on user experience. The flow theory, as is the study of psychology, can be an inspiration for knowledge about the user experience. This paper, with a review of the research development of flow theory and interactive mobile advertising at home and abroad, presents a detailed introduction of the research findings in flow theory. It carries out an overview of the research on interactive mobile advertising, highlights the relation and applicability of the flow theory to the interactive mobile advertising, and provides a research approach to the application of the theory to the mobile advertising.
With the development of economy, modern museums are facing competition from many different leisure activities and entertainment venues. For sustainable operation, museums, which are nonprofit organizations, also must think about how to provide quality service and satisfy visitors. However, there is relatively little research on how the museum can develop a positive space dialogue through environmental space as well as develop new forms of environmental space to improve visitors' satisfaction. This research takes Xiemen Museum, which is now developing a new environmental space design, as a study case. On the basis of the relevant theory of environmental space design, it analyses the latest customer satisfaction research in museums both at home and abroad, and divides the literature about customer satisfaction according to four aspects: 1) directly embody the features of environmental space, the service nature of environmental space; 2) interactivity between environmental space and customers; 3) indirectly embody customer satisfaction in environmental space of the museums and influencing factors; and 4) understanding the process and connotation of the environmental space design of the museum in an attempt to construct a value-creation structure for customer satisfaction. Finally, this research develops strategies for improving customer satisfaction as a reference for museum management.
The fascination of fiber material modeling representation is that such material has various ways of expression since everyone can create their own rules and techniques for painting. They even can set different creation principles for each work, and each characteristic and element is of the designer's unique thoughts, like telling a story through this screen. This is quite attractive to researchers, and the resulting research are important in guiding the creation of model representations using fiber material. This research will collect and analyze important contemporary works so as to understand their forms and representations. The research methods are mainly to analyze ways of fiber material modeling and representation; dissect creation characteristics of the fiber material; and interpret the characteristics, representation ways, and creation methods by analyzing the use of the fiber material in creating illustrations. We expect to provide a reference for fiber material modeling representation in creating illustrations.
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