Employing part-level features for pedestrian image description offers fine-grained information and has been verified as beneficial for person retrieval in very recent literature. A prerequisite of part discovery is that each part should be well located. Instead of using external cues, e.g., pose estimation, to directly locate parts, this paper lays emphasis on the content consistency within each part.Specifically, we target at learning discriminative partinformed features for person retrieval and make two contributions. (i) A network named Part-based Convolutional Baseline (PCB). Given an image input, it outputs a convolutional descriptor consisting of several part-level features. With a uniform partition strategy, PCB achieves competitive results with the state-of-the-art methods, proving itself as a strong convolutional baseline for person retrieval. (ii) A refined part pooling (RPP) method. Uniform partition inevitably incurs outliers in each part, which are in fact more similar to other parts. RPP re-assigns these outliers to the parts they are closest to, resulting in refined parts with enhanced within-part consistency. Experiment confirms that RPP allows PCB to gain another round of performance boost. For instance, on the Market-1501 dataset, we achieve (77.4+4.2)% mAP and (92.3+1.5)% rank-1 accuracy, surpassing the state of the art by a large margin.
Although the performance of person Re-Identification (ReID) has been significantly boosted, many challenging issues in real scenarios have not been fully investigated, e.g., the complex scenes and lighting variations, viewpoint and pose changes, and the large number of identities in a camera network. To facilitate the research towards conquering those issues, this paper contributes a new dataset called MSMT17 with many important features, e.g., 1) the raw videos are taken by an 15-camera network deployed in both indoor and outdoor scenes, 2) the videos cover a long period of time and present complex lighting variations, and 3) it contains currently the largest number of annotated identities, i.e., 4,101 identities and 126,441 bounding boxes. We also observe that, domain gap commonly exists between datasets, which essentially causes severe performance drop when training and testing on different datasets. This results in that available training data cannot be effectively leveraged for new testing domains. To relieve the expensive costs of annotating new training samples, we propose a Person Transfer Generative Adversarial Network (PTGAN) to bridge the domain gap. Comprehensive experiments show that the domain gap could be substantially narrowed-down by the PTGAN.
In object detection, keypoint-based approaches often suffer a large number of incorrect object bounding boxes, arguably due to the lack of an additional look into the cropped regions. This paper presents an efficient solution which explores the visual patterns within each cropped region with minimal costs. We build our framework upon a representative one-stage keypoint-based detector named Corner-Net. Our approach, named CenterNet, detects each object as a triplet, rather than a pair, of keypoints, which improves both precision and recall. Accordingly, we design two customized modules named cascade corner pooling and center pooling, which play the roles of enriching information collected by both top-left and bottom-right corners and providing more recognizable information at the central regions, respectively. On the MS-COCO dataset, CenterNet achieves an AP of 47.0%, which outperforms all existing one-stage detectors by at least 4.9%. Meanwhile, with a faster inference speed, CenterNet demonstrates quite comparable performance to the top-ranked two-stage detectors. Code is available at https://github.com/ Duankaiwen/CenterNet.
This paper addresses the problem of background modeling for foreground object detection in complex environments. A Bayesian framework that incorporates spectral, spatial, and temporal features to characterize the background appearance is proposed. Under this framework, the background is represented by the most significant and frequent features, i.e., the principal features, at each pixel. A Bayes decision rule is derived for background and foreground classification based on the statistics of principal features. Principal feature representation for both the static and dynamic background pixels is investigated. A novel learning method is proposed to adapt to both gradual and sudden "once-off" background changes. The convergence of the learning process is analyzed and a formula to select a proper learning rate is derived. Under the proposed framework, a novel algorithm for detecting foreground objects from complex environments is then established. It consists of change detection, change classification, foreground segmentation, and background maintenance. Experiments were conducted on image sequences containing targets of interest in a variety of environments, e.g., offices, public buildings, subway stations, campuses, parking lots, airports, and sidewalks. Good results of foreground detection were obtained. Quantitative evaluation and comparison with the existing method show that the proposed method provides much improved results.
Action recognition with skeleton data has recently attracted much attention in computer vision. Previous studies are mostly based on fixed skeleton graphs, only capturing local physical dependencies among joints, which may miss implicit joint correlations. To capture richer dependencies, we introduce an encoder-decoder structure, called A-link inference module, to capture action-specific latent dependencies, i.e. actional links, directly from actions. We also extend the existing skeleton graphs to represent higherorder dependencies, i.e. structural links. Combing the two types of links into a generalized skeleton graph, we further propose the actional-structural graph convolution network (AS-GCN), which stacks actional-structural graph convolution and temporal convolution as a basic building block, to learn both spatial and temporal features for action recognition. A future pose prediction head is added in parallel to the recognition head to help capture more detailed action patterns through self-supervision. We validate AS-GCN in action recognition using two skeleton data sets, NTU-RGB+D and Kinetics. The proposed AS-GCN achieves consistently large improvement compared to the state-of-the-art methods. As a side product, AS-GCN also shows promising results for future pose prediction. Our code is available at https://github.com/limaosen0/AS-GCN . 1
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