Generally, student’s have low score of creative thinking skills. The students who have a low creative thinking skills will be difficult, in solve the problem. Creative thinking skills will increase learning process. This research aims to determine the effect of PBL with computer simulation towards student’s creative thinking skills. The research method use a pretest-posttest design. The subject of this research are three classes, with experiment1 class simulation supported with computer simulations used PBL, PBL use the experiment2 class, and the contol class use conventional learning. The instrument use essay tests that measure creative thinking skills based on problem. The avarage of pretest and posttest in experiment1 class are 20.28 and 76.62 with N-gain of 71%, in experiment2 class 20,84 and 68,06 with N-gain of 60%, and in the control class 20,35 and 44,05 with N-gain of 30% and all of that classes in the medium category. Based on the results of testing that there is significant difference obtained on PBL applied supported with computer simulations towards student’s creative thinking skills.
The author's Information Literacy Analysis in creating his study work is still small in various communities. This qualitative study aims to obtain the author's information literacy ability in creating works in the Toba Circle Pen community or abbreviated as PELITO. This study involved 6 authors who were positioned as research subjects. Data on the author's information literacy ability are collected<br />using a recording device, which is then recorded in word. The collected data is analyzed using thematic analysis. The results of this study inform that the information literacy ability of each writer in making a work in the category is quite good. Furthermore, the author's way of searching for more detailed information will easily create a work, rather than one that only relies on imagination and reads less. Following up on these findings, literation skills in various communities must be optimized through reading a lot, increasing learning resources, and learning to browse information through the internet<br />or observation.
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