Abstract-We consider a decentralized bidirectional control of a platoon of N identical vehicles moving in a straight line. The control objective is for each vehicle to maintain a constant velocity and inter-vehicular separation using only the local information from itself and its two nearest neighbors. Each vehicle is modeled as a double integrator. To aid the analysis, we use continuous approximation to derive a partial differential equation (
A new formulation of the particle filter for nonlinear filtering is presented, based on concepts from optimal control, and from the mean-field game theory. The optimal control is chosen so that the posterior distribution of a particle matches as closely as possible the posterior distribution of the true state given the observations. This is achieved by introducing a cost function, defined by the Kullback-Leibler (K-L) divergence between the actual posterior, and the posterior of any particle.The optimal control input is characterized by a certain Euler-Lagrange (E-L) equation, and is shown to admit an innovation error-based feedback structure. For diffusions with continuous observations, the value of the optimal control solution is ideal. The two posteriors match exactly, provided they are initialized with identical priors. The feedback particle filter is defined by a family of stochastic systems, each evolving under this optimal control law.A numerical algorithm is introduced and implemented in two general examples, and a neuroscience application involving coupled oscillators. Some preliminary numerical comparisons between the feedback particle filter and the bootstrap particle filter are described.
Abstract-In recent work it is shown that importance sampling can be avoided in the particle filter through an innovation structure inspired by traditional nonlinear filtering combined with Mean-Field Game formalisms [9], [19]. The resulting feedback particle filter (FPF) offers significant variance improvements; in particular, the algorithm can be applied to systems that are not stable. The filter comes with an up-front computational cost to obtain the filter gain. This paper describes new representations and algorithms to compute the gain in the general multivariable setting. The main contributions are, (i) Theory surrounding the FPF is improved: Consistency is established in the multivariate setting, as well as wellposedness of the associated PDE to obtain the filter gain. (ii) The gain can be expressed as the gradient of a function, which is precisely the solution to Poisson's equation for a related MCMC diffusion (the Smoluchowski equation). This provides a bridge to MCMC as well as to approximate optimal filtering approaches such as TD-learning, which can in turn be used to approximate the gain. (iii) Motivated by a weak formulation of Poisson's equation, a Galerkin finite-element algorithm is proposed for approximation of the gain. Its performance is illustrated in numerical experiments.
Abstract-In recent work it is shown that importance sampling can be avoided in the particle filter through an innovation structure inspired by traditional nonlinear filtering combined with Mean-Field Game formalisms [9], [19]. The resulting feedback particle filter (FPF) offers significant variance improvements; in particular, the algorithm can be applied to systems that are not stable. The filter comes with an up-front computational cost to obtain the filter gain. This paper describes new representations and algorithms to compute the gain in the general multivariable setting. The main contributions are, (i) Theory surrounding the FPF is improved: Consistency is established in the multivariate setting, as well as wellposedness of the associated PDE to obtain the filter gain. (ii) The gain can be expressed as the gradient of a function, which is precisely the solution to Poisson's equation for a related MCMC diffusion (the Smoluchowski equation). This provides a bridge to MCMC as well as to approximate optimal filtering approaches such as TD-learning, which can in turn be used to approximate the gain. (iii) Motivated by a weak formulation of Poisson's equation, a Galerkin finite-element algorithm is proposed for approximation of the gain. Its performance is illustrated in numerical experiments.
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