Routing problems appear frequently when dealing with the operation of communication or transportation networks. Among them, the message routing problem plays a determinant role in the optimization of network performance. Much of the motivation for this work comes from this problem which is shown to belong to the class of nonlinear convex multicommodity flow problems. This paper emphasizes the message routing problem in data networks, but it includes a broader literature overview of convex multicommodity flow problems. We present and discuss the main solution techniques proposed for solving this class of large-scale convex optimization problems. We conduct some numerical experiments on the message routing problem with four different techniques.Network Optimization, Multicommodity Flows, Message Routing, Convex Programming
We present an algorithm to solve: Find (x,y) E A X A.L such that y E Tx, where A is a subspace and T is a maximal monotone operator. The algorithm is based on the proximal decomposition on the graph of a monotone operator and we show how to recover Spingarn's decom position method. We give a proof of convergence that does not use the concept of partial inverse and show how to choose a scaling factor to accelerate the convergence in the strongly monotone case. Numerical results performed on quadratic problems confirm the robust behaviour of the algorithm.
We present briefly some results we obtained with known methods to solve minimum cost tension problems, comparing their performance on non-specific graphs and on series-parallel graphs. These graphs are shown to be of interest to approximate many tension problems, like synchronization in hypermedia documents. We propose a new aggregation method to solve the minimum convex piecewise linear cost tension problem on series-parallel graphs in O(m 3 ) operations.
Planning issues in a continuous domain in the presence of noise lead to important modeling and computational difficulties. The game of billiards has offered many interesting challenges to both communities of AI and Optimization. We present a two-layered approach consisting in a high level planner and a low level controller. We propose here a refined controller for billiards based on robust optimization combined with specific adjustments to take advantage of the domain knowledge. A multi-objective formulation of a robust controller will be presented to provide the tools needed to execute any desired shot on the table, as part of a two-layered approach for the game of billiards. Some results will be then shown, followed by a short discussion on future work.
International audienceThe Stackelberg Minimum Spanning Tree Game (StackMST) is defined in terms of a graph G = (V, B ∪ R), with two disjoint sets of edges, blue B and red R, and costs {c e ≥ 0 : e ∈ R} defined for the red edges. Once the leader of the game defines prices {p e : e ∈ B} to the blue edges, the follower chooses a minimum weight spanning tree (V, E T), at cost e∈B∩E T p e + e∈R∩E T c e. The goal is to find prices to maximize the revenue e∈B∩E T p e collected by the leader. We introduce a reformulation and a Branch-and-cut-and-price algorithm for StackMST. The reformulation is obtained after applying KKT optimality conditions to a StackMST non-compact Bilevel Linear Programming formulation and is strengthened with a partial rank-1 RLT and with valid inequalities from the literature. We also implemented a Branch-and-cut algorithm for an extended formulation derived from another in the literature. A preliminary computational study comparing both methods is also presented
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