In this paper we study the task of movie script summarization, which we argue could enhance script browsing, give readers a rough idea of the script's plotline, and speed up reading time. We formalize the process of generating a shorter version of a screenplay as the task of finding an optimal chain of scenes. We develop a graph-based model that selects a chain by jointly optimizing its logical progression, diversity, and importance. Human evaluation based on a question-answering task shows that our model produces summaries which are more informative compared to competitive baselines.
This work takes a first step toward movie content analysis by tackling the novel task of movie overview generation. Overviews are natural language texts that give a first impression of a movie, describing aspects such as its genre, plot, mood, or artistic style. We create a dataset that consists of movie scripts, attributevalue pairs for the movies' aspects, as well as overviews, which we extract from an online database. We present a novel end-to-end model for overview generation, consisting of a multi-label encoder for identifying screenplay attributes, and an LSTM decoder to generate natural language sentences conditioned on the identified attributes. Automatic and human evaluation show that the encoder is able to reliably assign good labels for the movie's attributes, and the overviews provide descriptions of the movie's content which are informative and faithful.
End-to-end spoken language understanding (SLU) systems have many advantages over conventional pipeline systems, but collecting in-domain speech data to train an end-to-end system is costly and time consuming. One question arises from this: how to train an end-to-end SLU with limited amounts of data? Many researchers have explored approaches that make use of other related data resources, typically by pre-training parts of the model on high-resource speech recognition. In this paper, we suggest improving the generalization performance of SLU models with a non-standard learning algorithm, Reptile. Though Reptile was originally proposed for model-agnostic meta learning, we argue that it can also be used to directly learn a target task and result in better generalization than conventional gradient descent. In this work, we employ Reptile to the task of end-to-end spoken intent classification. Experiments on four datasets of different languages and domains show improvement of intent prediction accuracy, both when Reptile is used alone and used in addition to pre-training.
Deep reinforcement learning is a promising approach to training a dialog manager, but current methods struggle with the large state and action spaces of multi-domain dialog systems. Building upon Deep Q-learning from Demonstrations (DQfD), an algorithm that scores highly in difficult Atari games, we leverage dialog data to guide the agent to successfully respond to a user's requests. We make progressively fewer assumptions about the data needed, using labeled, reduced-labeled, and even unlabeled data to train expert demonstrators. We introduce Reinforced Fine-tune Learning, an extension to DQfD, enabling us to overcome the domain gap between the datasets and the environment. Experiments in a challenging multi-domain dialog system framework validate our approaches, and get high success rates even when trained on outof-domain data.
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