Human computer interaction is constantly evolving in many areas and facets of modern society. Analyzing these interactions can provide a more balanced understanding of these technological advances as they pertain to people's lives. Experience-Based Human-Computer Interactions: Emerging Research and Opportunities is a pivotal reference source that provides in-depth discussions on the progression and contemporary applications of human computer interaction. Highlighting relevant topic areas such as semantic support, software intensive systems, ontology applications, and conceptual objects, this publication is ideal for engineers, academicians, students, and researchers that would like to attain more information on recent advances being made to bridge the gap between human and computer interactions.
Inclusion of experimenting into way-of-working used by a team of designers facilitates increasing a degree of successfulness in designing of Software Intensive Systems (SIS). This paper presents a scientific approach to experiments the objects of which are units of designers' behavior aimed at solving the project tasks in conceptual designing. The offered approach is based on specifying the behavior units as precedents and pseudo-code programming the plans of experiments. Reasoning used by designers in experiments is registered in question-answer forms. Experimenting is being supported by a specialized toolkit.
The success of designing software intensive systems (SISs) may be improved by incorporating experimentation to be part of the design process. This paper presents a scientific approach to experimentation on objects that are units of designers' behavior and is aimed at solving project tasks in conceptual design. The proposed approach is based on specifying the behavior units as precedents and pseudo-code programming of experiments' plans. Reasoning used by designers in the experiments is registered in a questionanswer form. Experimenting is supported by a specialized toolkit.INDEX TERMS Conceptual designing, designers' behavior, experience, question-answering, precedent, software intensive system.
The chapter presents a precedent-oriented approach to conceptually experimental activity in collaborative designing the complex systems with software. The efficiency of such work can be essentially increased if a human part of the work will be fulfilled with an orientation on using the precedents' models reflected the units of an occupational experience. In described case, interactions of any designer with a computer are organized and implemented as interactions between the designer and an “intellectual processor” as a role played by the same designer. Such version of the human-computer activity involves real-time combining “units” of the natural experience with its models. In solving the project task, this combining is brought under conceptual experimenting understood as an automated thought experimenting. The offered approach is evolved till an instrumental system that supports conceptual experimenting as a very useful form of computerized activity based on experiential human-computer interactions.
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