Abstract-Recently there has been increasing research interest in displaying graphs with curved edges to produce more readable visualizations. While there are several automatic techniques, little has been done to evaluate their effectiveness empirically. In this paper we present two experiments studying the impact of edge curvature on graph readability. The goal is to understand the advantages and disadvantages of using curved edges for common graph tasks compared to straight line segments, which are the conventional choice for showing edges in node-link diagrams. We included several edge variations: straight edges, edges with different curvature levels, and mixed straight and curved edges. During the experiments, participants were asked to complete network tasks including determination of connectivity, shortest path, node degree, and common neighbors. We also asked the participants to provide subjective ratings of the aesthetics of different edge types. The results show significant performance differences between the straight and curved edges and clear distinctions between variations of curved edges.
Since the cell assembly (CA) was hypothesised, it has gained substantial support and is believed to be the neural basis of psychological concepts. A CA is a relatively small set of connected neurons, that through neural firing can sustain activation without stimulus from outside the CA, and is formed by learning. Extensive evidence from multiple single unit recording and other techniques provides support for the existence of CAs that have these properties, and that their neurons also spike with some degree of synchrony. Since the evidence is so broad and deep, the review concludes that CAs are all but certain. A model of CAs is introduced that is informal, but is broad enough to include, e.g. synfire chains, without including, e.g. holographic reduced representation. CAs are found in most cortical areas and in some sub-cortical areas, they are involved in psychological tasks including categorisation, short-term memory and long-term memory, and are central to other tasks including working memory. There is currently insufficient evidence to conclude that CAs are the neural basis of all concepts. A range of models have been used to simulate CA behaviour including associative memory and more process- oriented tasks such as natural language parsing. Questions involving CAs, e.g. memory persistence, CAs' complex interactions with brain waves and learning, remain unanswered. CA research involves a wide range of disciplines including biology and psychology, and this paper reviews literature directly related to the CA, providing a basis of discussion for this interdisciplinary community on this important topic. Hopefully, this discussion will lead to more formal and accurate models of CAs that are better linked to neuropsychological data.
The human visual system makes effective use of shading alone in recovering the shape of objects. Pictures of sculptures are readily interpreted--a situation where shading provides virtually the sole cue to shape. However, shading has been considered a poor cue to depth in comparison with retinal disparity and kinetic cues. Curvature discrimination thresholds were measured with the use of a surface-alignment task for a range of surface curvatures from 0.16 cm-1 to 1.06 cm-1. Weber fractions were around 0.1, demonstrating considerable precision in this task. Weber fractions did not vary substantially as a function of surface curvature. Rotation of the light source around the line of sight had no effect on curvature discrimination but rotation towards the viewer increased discrimination thresholds. In contrast, slant discrimination declined with rotation of the light-source vector towards the viewpoint. When a band-limited random grey-level texture was mapped onto the sphere, curvature discrimination thresholds increased gradually as a function of texture contrast, even though texture and shading provided consistent cues to depth. Adding texture also increased slant discrimination thresholds, demonstrating that texture can act as a source of noise in shape-from-shading tasks. The psychophysical findings have been used to evaluate whether current algorithms for shape from shading in computer vision could serve as models of human three-dimensional shape analysis and to highlight low-level intramodular interactions between depth cues. It is demonstrated that, in the case of surfaces defined by shading, curvature descriptions are primary and do not depend upon the prior encoding of surface orientation, and Koenderink's local-shape index is suggested as an alternative intermediate representation of surface shape in the human visual system.
User experience of panoramic video in CAVE-like and head mounted display viewing conditions.
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