There has been an increasing interest in semisupervised learning in the recent years because of the great number of datasets with a large number of unlabeled data but only a few labeled samples. Semi-supervised learning algorithms can work with both types of data, combining them to obtain better performance for both clustering and classification. Also, these datasets commonly have a high number of dimensions. This article presents a new semi-supervised method based on selforganizing maps (SOMs) for clustering and classification, called Semi-Supervised Self-Organizing Map (SS-SOM). The method can dynamically switch between supervised and unsupervised learning during the training according to the availability of the class labels for each pattern. Our results show that the SS-SOM outperforms other semi-supervised methods in conditions in which there is a low amount of labeled samples, also achieving good results when all samples are labeled.
Purpose: to present a new application for mobile devices, referred to as Desembaralhando, for intervention in the problem of dyslexic children mirror writring. Methods: the development of the application is the result of a set of clinical and speech therapy information and experiences, which points out frequency of letter mirroring as a challenging problem in children with dyslexia. The application, developed in the light of the multisensory approach, was created by a multidisciplinary team of computer scientists, a game designer and a speech therapist, in order to meet users requirements, such as appropriate fonts and colors. Results: the activities stimulate phonological awareness skills from the association between images and words, audio aids, as well as an original function that is the rotational movement of letters b/d and a/e, which facilitates the perception of the visual layout of the letters. Conclusions: guidelines such as the choice of typography and interface colors appropriate to dyslexic children are used to favor intervention, in order to minimize the difficulties of these children regarding letters mirroring.
When working with decomposition-based algorithms, an appropriate set of weights might improve quality of the final solution. A set of uniformly distributed weights usually leads to well-distributed solutions on a Pareto front. However, there are two main difficulties with this approach. Firstly, it may fail depending on the problem geometry. Secondly, the population size becomes not flexible as the number of objectives increases. In this paper, we propose the MOEA/D with Uniformly Randomly Adaptive Weights (MOEA/D-URAW) which uses the Uniformly Randomly method as an approach to subproblems generation, allowing a flexible population size even when working with many objective problems. During the evolutionary process, MOEA/D-URAW adds and removes subproblems as a function of the sparsity level of the population. Moreover, instead of requiring assumptions about the Pareto front shape, our method adapts its weights to the shape of the problem during the evolutionary process. Experimental results using WFG41-48 problem classes, with different Pareto front shapes, shows that the present method presents better or equal results in 77.5% of the problems evaluated from 2 to 6 objectives when compared with state-of-the-art methods in the literature.
Nowadays, with the advance of technology, there is an increasing amount of unstructured data being generated every day. However, it is a painful job to label and organize it. Labeling is an expensive, time-consuming, and difficult task. It is usually done manually, which collaborates with the incorporation of noise and errors to the data. Hence, it is of great importance to developing intelligent models that can benefit from both labeled and unlabeled data. Currently, works on unsupervised and semi-supervised learning are still being overshadowed by the successes of purely supervised learning. However, it is expected that they become far more important in the longer term. This article presents a semi-supervised model, called Batch Semi-Supervised Self-Organizing Map (Batch SS-SOM), which is an extension of a SOM incorporating some advances that came with the rise of Deep Learning, such as batch training. The results show that Batch SS-SOM is a good option for semisupervised classification and clustering. It performs well in terms of accuracy and clustering error, even with a small number of labeled samples, as well as when presented to unsupervised data, and shows competitive results in transfer learning scenarios in traditional image classification benchmark datasets.
In the recent years, there is a growing interest in semi-supervised learning, since, in many learning tasks, there is a plentiful supply of unlabeled data, but insufficient labeled ones. Hence, Semi-Supervised learning models can benefit from both types of data to improve the obtained performance. Also, it is important to develop methods that are easy to parameterize in a way that is robust to the different characteristics of the data at hand. This article presents a new method based on Self-Organizing Map (SOM) for clustering and classification, called Adaptive Local Thresholds Semi-Supervised Self-Organizing Map (ALTSS-SOM). It can dynamically switch between two forms of learning at training time, according to the availability of labels, as in previous models, and can automatically adjust itself to the local variance observed in each data cluster. The results show that the ALTSS-SOM surpass the performance of other semisupervised methods in terms of classification, and other pure clustering methods when there are no labels available, being also less sensitive than previous methods to the parameters values.
This work presents an application of Reinforcement Learning (RL) for the complete control of real soccer robots of the IEEE Very Small Size Soccer (VSSS), a traditional league in the Latin American Robotics Competition (LARC). In the VSSS league, two teams of three small robots play against each other. We propose a simulated environment in which continuous or discrete control policies can be trained, and a Sim-to-Real method to allow using the obtained policies to control a robot in the real world. The results show that the learned policies display a broad repertoire of behaviors that are difficult to specify by hand. This approach, called VSSS-RL, was able to beat the human-designed policy for the striker of the team ranked 3rd place in the 2018 LARC, in 1-vs-1 matches.
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