Quality of Service (QoS) is an important enablerfor communication in industrial environments. The ArrowheadFramework was created to support local cloud functionalitiesfor automation applications by means of a Service OrientedArchitecture. To this aim, the framework offers a number ofservices that ease application development, among them theQoSSetup and the Monitor services, the first used to verify andconfigure QoS in the local cloud, and the second for onlinemonitoring of QoS. This paper describes how the QoSSetupand Monitor services are provided in a Arrowhead-compliantSystem of Systems, detailing both the principles and algorithmsemployed, and how the services are implemented. Experimentalresults are provided, from a demonstrator built over a real-timeEthernet network. (QoS) is an important enabler for communication in industrial environments. The Arrowhead Framework was created to support local cloud functionalities for automation applications by means of a Service Oriented Architecture. To this aim, the framework offers a number of services that ease application development, among them the QoSSetup and the Monitor services, the first used to verify and configure QoS in the local cloud, and the second for online monitoring of QoS. This paper describes how the QoSSetup and Monitor services are provided in a Arrowhead-compliant System of Systems, detailing both the principles and algorithms employed, and how the services are implemented. Experimental results are provided, from a demonstrator built over a real-time Ethernet network.
More and more cyber-physical systems and the internet of things push for a multitude of devices and systems, which need to work together to provide the services as required by the users. Nevertheless, the speed of development and the heterogeneity of devices introduces considerable challenges in the development of such systems. This paper describes a solution being implemented in the setting of a serious game scenario, connected to real homes energy consumption. The solution provides a publish-subscribe middleware which is able to seamlessly connect all the components of the system. Abstract-More and more cyber-physical systems and the internet of things push for a multitude of devices and systems, which need to work together to provide the services as required by the users. Nevertheless, the speed of development and the heterogeneity of devices introduces considerable challenges in the development of such systems. This paper describes a solution being implemented in the setting of a serious game scenario, connected to real homes energy consumption. The solution provides a publish-subscribe middleware which is able to seamlessly connect all the components of the system.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
hi@scite.ai
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.