We live in an emerging hyper-connected era in which people are in contact and interacting with an increasing number of other people and devices. Increasingly, modern IT systems form networks of humans and machines that interact with one another. As machines take a more active role in such networks, they exert an increasing level of influence on other participants. We review the existing literature on agency and propose a definition of agency that is practical for describing the capabilities and impact human and machine actors may have in a human-machine network. On this basis, we discuss and demonstrate the impact and trust implications for machine actors in human-machine networks for emergency decision support, healthcare and future smart homes. We maintain that machine agency not only facilitates human to machine trust, but also interpersonal trust; and that trust must develop to be able to seize the full potential of future technology.
In the current hyperconnected era, modern Information and Communication Technology (ICT) systems form sophisticated networks where not only do people interact with other people, but also machines take an increasingly visible and participatory role. Such Human-Machine Networks (HMNs) are embedded in the daily lives of people, both for personal and professional use. They can have a significant impact by producing synergy and innovations. The challenge in designing successful HMNs is that they cannot be developed and implemented in the same manner as networks of machines nodes alone, or following a wholly humancentric view of the network. The problem requires an interdisciplinary approach. Here, we review current research of relevance to HMNs across many disciplines. Extending the previous theoretical concepts of sociotechnical systems, actor-network theory, cyber-physical-social systems, and social machines, we concentrate on the interactions among humans and between humans and machines. We identify eight types of HMNs: public-resource computing, crowdsourcing, web search engines, crowdsensing, online markets, social media, multiplayer online games and virtual worlds, and mass collaboration. We systematically select literature on each of these types and review it with a focus on implications for designing HMNs. Moreover, we discuss risks associated with HMNs and identify emerging design and development trends.
Abstract. In this paper we outline an initial typology and framework for the purpose of profiling human-machine networks, that is, collective structures where humans and machines interact to produce synergistic effects. Profiling a human-machine network along the dimensions of the typology is intended to facilitate access to relevant design knowledge and experience. In this way the profiling of an envisioned or existing human-machine network will both facilitate relevant design discussions and, more importantly, serve to identify the network type. We present experiences and results from two case trials: a crisis management system and a peer-to-peer reselling network. Based on the lessons learnt from the case trials we suggest potential benefits and challenges, and point out needed future work.
Abstract. Human-machine networks affect many aspects of our lives: from sharing experiences with family and friends, knowledge creation and distance learning, and managing utility bills or providing feedback on retail items, to more specialised networks providing decision support to human operators and the delivery of health care via a network of clinicians, family, friends, and both physical and virtual social robots. Such networks rely on increasingly sophisticated machine algorithms, e.g., to recommend friends or purchases, to track our online activities in order to optimise the services available, and assessing risk to help maintain or even enhance people's health. Users are being offered ever increasing power and reach through these networks by machines which have to support and allow users to be able to achieve goals such as maintaining contact, making better decisions, and monitoring their health. As such, this comes down to a synergy between human and machine agency in which one is dependent in complex ways on the other. With that agency questions arise about trust, risk and regulation, as well as social influence and potential for computer-mediated self-efficacy. In this paper, we explore these constructs and their relationships and present a model based on review of the literature which seeks to identify the various dependencies between them. IntroductionA definition of agency based on the notion of non-deterministic behaviours [1] fails to recognise the increasing variety and complexity of human-machine networks 1 (HMNs) [2], the intention of technology designers [3], and active intervention by bots within social networks [4,5]. The concept of agency is particularly problematic in human-machine interactions [6]. Machine or material agency may be seen as automation, which originally required some tolerance from human agents [7]. But this is no longer true: technology can actively support human activity [8], and manifests increasingly complex interaction types [9]. Machine and human agency may not be the same and yet equally valid [10]; machine agency may be just "perceived autonomy" [11]; and it 1 In the following we use human-machine network and network interchangeably.certainly enables human agency [12]. Indeed, agency may well be becoming a social and group construct where both humans and machines play a part [13,14]; and used effectively, agency may even lead to innovative review of working practice [15].The enabling contribution of machine agents within a network may have an effect on self-efficacy. Bandura's original definition of self-efficacy as an individual's belief in their ability to be able to achieve a given objective [16][17][18] has also been applied to technology [19,20] and its acceptance [21]. There are, however, constraints on the support and positive contribution of technology to human self-efficacy, not least in terms of anxiety and suspicion around technology use [22,23]. This may be further exacerbated by increasing machine animism: it may not always be obvious what machines ar...
Governmental policy makers can use social networking sites to better engage with citizens. On the one hand social networking sites are well accepted by citizens and a familiar environment where discussions are already taking place and social networking sites are also more important for politicians. Thus, a need for information retrieval (the policy maker gathering information), dissemination (the policy maker broadcasting information) and two-way dialog between the policy maker and citizens over these platforms. The idea is to connect both the policy makers and the citizens. In fact social media is a mass medium and it’s difficult to sieve through multitudes of comments to get to the crux of a debate. The authors’ approach to address this is to use automatic analysis components to summarise and categorize text. To be able to place successful tools that can be used in the policy maker’s everyday life within the design process is important. This paper describes the phase of combining the policy makers’ requirements with the technical feasibility to develop a software prototype, where the analysis tools can be validated within the domain of policy makers and policymaking. This paper sets up the environment for evaluating this approach and to address the question of usefulness with respect to a dialogue with citizens.
Abstract. This paper suggests how eGovernment and public services can apply "topic-opinion" analysis (developed in the EC IST FP7 WeGov project) on citizens' opinions on the Internet. In many cases, discussion tracks on the Internet become quite long and complex. Stakeholders are often interested in gaining a quick overview of such a discussion, including understanding its thematic aspects, identifying key arguments and key users. The topic opinion analysis that is part of the WeGov toolbox aims to provide appropriate summarization techniques by identifying latent themes of discussion (topics), most relevant contributions and arguments for each topic, as well as identifying the most active users that influenced a certain aspect of discussion. In this paper we focus on online forums and social networks as digital places where users discuss potential political issues. Therefore we setup two different case studies to validate the accuracy and usefulness of analysis results of the topic opinion analysis.
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