Structure from Motion (SfM) generates high-resolution topography and coregistered texture (color) from an unstructured set of overlapping photographs taken from varying viewpoints, overcoming many of the cost, time, and logistical limitations of Light Detection and Ranging (LiDAR) and other topographic surveying methods. This paper provides the fi rst investigation of SfM as a tool for mapping fault zone topography in areas of sparse or low-lying vegetation. First, we present a simple, affordable SfM workfl ow, based on an unmanned helium balloon or motorized glider, an inexpensive camera, and semiautomated software. Second, we illustrate the system at two sites on southern California faults covered by existing airborne or terrestrial LiDAR, enabling a comparative assessment of SfM topography resolution and precision. At the fi rst site, an ~0.1 km 2 alluvial fan on the San Andreas fault, a colored point cloud of density mostly >700 points/m 2 and a 3 cm digital elevation model (DEM) and orthophoto were produced from 233 photos collected ~50 m above ground level. When a few global positioning system ground control points are incorporated, closest point vertical distances to the much sparser (~4 points/m 2) airborne LiDAR point cloud are mostly <3 cm. The second site spans an ~1 km section of the 1992 Landers earthquake scarp. A colored point cloud of density mostly >530 points/m 2 and a 2 cm DEM and orthophoto were produced from 450 photos taken from ~60 m above ground level. Closest point vertical distances to existing terrestrial LiDAR data of comparable density are mostly <6 cm. Each SfM survey took ~2 h to complete and several hours to generate the scene topography and texture. SfM greatly facilitates the imaging of subtle geomorphic offsets related to past earthquakes as well as rapid response mapping or long-term monitoring of faulted landscapes.
Tethered mobile robots are useful for exploration in steep, rugged, and dangerous terrain. A tether can provide a robot with robust communications, power, and mechanical support, but also constrains motion. In cluttered environments, the tether will wrap around a number of intermediate ‘anchor points’, complicating navigation. We show that by measuring the length of tether deployed and the bearing to the most recent anchor point, we can formulate a tethered simultaneous localization and mapping (TSLAM) problem that allows us to estimate the pose of the robot and the positions of the anchor points, using only low-cost, nonvisual sensors. This information is used by the robot to safely return along an outgoing trajectory while avoiding tether entanglement. We are motivated by TSLAM as a building block to aid conventional, camera, and laser-based approaches to simultaneous localization and mapping (SLAM), which tend to fail in dark and or dusty environments. Unlike conventional range-bearing SLAM, the TSLAM problem must account for the fact that the tether-length measurements are a function of the robot’s pose and all the intermediate anchor-point positions. While this fact has implications on the sparsity that can be exploited in our method, we show that a solution to the TSLAM problem can still be found and formulate two approaches: (i) an online particle filter based on FastSLAM and (ii) an efficient, offline batch solution. We demonstrate that either method outperforms odometry alone, both in simulation and in experiments using our TReX (Tethered Robotic eXplorer) mobile robot operating in flat-indoor and steep-outdoor environments. For the indoor experiment, we compare each method using the same dataset with ground truth, showing that batch TSLAM outperforms particle-filter TSLAM in localization and mapping accuracy, owing to superior anchor-point detection, data association, and outlier rejection.
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