Replay attacks are among the most well-known attacks against vote privacy. Many e-voting systems have been proven vulnerable to replay attacks, including systems like Helios that are used in real practical elections.Despite their popularity, it is commonly believed that replay attacks are inefficient but the actual threat that they pose to vote privacy has never been studied formally. Therefore, in this paper, we precisely analyze for the first time how efficient replay attacks really are.We study this question from commonly used and complementary perspectives on vote privacy, showing as an independent contribution that a simple extension of a popular game-based privacy definition corresponds to a strong entropy-based notion.Our results demonstrate that replay attacks can be devastating for a voter's privacy even when an adversary's resources are very limited. We illustrate our formal findings by applying them to a number of real-world elections, showing that a modest number of replays can result in significant privacy loss. Overall, our work reveals that, contrary to a common belief, replay attacks can be very efficient and must therefore be considered a serious threat.
Machine learning (ML) has seen a strong rise in popularity in recent years and has become an essential tool for research and industrial applications. Given the large amount of high quality data needed and the often sensitive nature of ML data, privacy-preserving collaborative ML is of increasing importance. In this paper, we introduce new actively secure multiparty computation (MPC) protocols which are specially optimized for privacy-preserving machine learning applications. We concentrate on the optimization of (tensor) convolutions which belong to the most commonly used components in ML architectures, especially in convolutional neural networks but also in recurrent neural networks or transformers, and therefore have a major impact on the overall performance. Our approach is based on a generalized form of structured randomness that speeds up convolutions in a fast online phase. The structured randomness is generated with homomorphic encryption using adapted and newly constructed packing methods for convolutions, which might be of independent interest. Overall our protocols extend the state-of-the-art Overdrive family of protocols (Keller et al., EUROCRYPT 2018). We implemented our protocols on-top of MP-SPDZ (Keller, CCS 2020) resulting in a full-featured implementation with support for faster convolutions. Our evaluation shows that our protocols outperform state-of-the-art actively secure MPC protocols on ML tasks like evaluating ResNet50 by a factor of 3 or more. Benchmarks for depthwise convolutions show order-of-magnitude speed-ups compared to existing approaches.
Replay attacks are among the most well-known attacks against vote privacy. Many e-voting systems have been proven vulnerable to replay attacks, including systems like Helios that are used in real practical elections. Despite their popularity, it is commonly believed that replay attacks are inefficient but the actual threat that they pose to vote privacy has never been studied formally. Therefore, in this paper, we precisely analyze for the first time how efficient replay attacks really are. We study this question from commonly used and complementary perspectives on vote privacy, showing as an independent contribution that a simple extension of a popular game-based privacy definition corresponds to a strong entropy-based notion. Our results demonstrate that replay attacks can be devastating for a voter’s privacy even when an adversary’s resources are very limited. We illustrate our formal findings by applying them to a number of real-world elections, showing that a modest number of replays can result in significant privacy loss. Overall, our work reveals that, contrary to a common belief, replay attacks can be very efficient and must therefore be considered a serious threat.
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