Tujuan dari penelitian ini untuk mengetahui strategi dalam meningkatkan kompetensi 4C (Critical Thinking, Creativity, Communication, & Collaborative). Kompetensi 4C sangat diperlukan di masa mendatang dalam mencari tenaga kerja karena persaingan semakin ketat. Banyak juga tugas-tugas yang seharusnya dilakukan oleh manusia tetapi tergantikan dengan robot. Hal tersebut dikarenakan pada abad ke-21 ini perkembangan teknologi semakin pesat. Sehingga perlu ada keterampilan yang tidak dimiliki oleh robot yaitu keterampilan kompetensi 4C. SIDH (Sekolah Indonesia Den Haag) merupakan salah satu sekolah Indonesia luar negeri yang sangat memperhatikan kompetensi 4C. Pada sekolah tersebut selalu berupaya untuk meningkatkan kompetensi 4C dengan berbagai strategi. Dengan cara diskusi saat pembelajaran, mengikuti ekstrakulikuler, dan bekerjasama dengan pusdatin. Meningkatkan kompetensi 4C di SIDH juga dapat melalui melalui pembelajarn PAI. Pada penelitian ini menggunakan metode diskriptif kualitatif. Metode ini memberikan data berupa data verbal. Teknik pengumpulan data yang digunakan yaitu wawancara dengan guru di SIDH yaitu Safreni Candra Sari dan Ponco Handayawati melalui media aplikasi zoom dan dokumen yang diperoleh berupa gambar atau foto yang menunjukkan beberapa kegiatan di SIDH. Strategies to Improve 4C Competencies (Critical Thinking, Creativity, Communication & Collaborative)The purpose of this research is to find out strategies to improve 4C competence (Critical Thinking, Creativity, Communication, & Collaborative). 4C competence is needed in the future is looking for workers because the competition is getting tougher. There are also many tasks that should be done by humans but are replaced by robots. This is because in the 21st century the development of technology is increasingly rapid. So there need to be skills that robots don't have, namely 4C competency skills. SIDH (Sekolah Indonesia Den Haag) is one of the Indonesian overseas schools that pays attention to 4C competencies. The school always tries to improve 4C competence with various strategies. For example, through discussions during learning, taking extracurricular activities, and collaborating with Pusdatin. Improving 4C competence at SIDH can also be done through learning PAI. This study using a qualitative descriptive method. This method provides data in the form of verbal data. Data collection techniques used were interviews with teachers at SIDH, namely Safreni Candra Sari and Ponco Handayawati through the zoom application media and documents obtained in the form of pictures or photos showing some of the activities at SIDH.
Abstrak: Seiring dengan perkembangan teknologi informasi dan komunikasi saat ini yang memasuki era Revolusi Industri 4.0, kemajuan teknologi dapat dimanfaatkan oleh guru dalam proses pembelajaran, salah satunya yaitu dengan menginovasi penggunaan media pembelajaran. Penelitian ini bertujuan untuk mendeskripsikan validitas mobile pocket book berbasis android menggunakan adobe flash pada materi suhu dan kalor. Penelitian ini merupakan penelitian dan pengembangan dengan desain ADDIE (Analysis, Design, Development, Implimentation, dan Evaluation). Subjek uji coba dalam penelitian ini ialah 26 siswa kelas XI SMA Negeri 4 Metro. Instrumen yang digunakan berupa lembar validasi, yang divalidasi oleh tiga ahli baik ahli materi maupun ahli media. Hasil analisa data menyatakan bahwa mobile pocket book berbasis android bahwa media sangat valid (85,61%) ditinjau dari aspek desain pembelajaran, aspek komunikasi visual, aspek rekayasa perangkat lunak, dan aspek kualitas konstruksional. Disimpulkan bahwa mobile pocket book berbasis android menggunakan adobe flash yang dikembangkan sangat valid digunakan dalam proses pembelajaran.Abstract: Along with the development of information and communication technology today which is entering the era of the Industrial Revolution 4.0, technological progress can be used by teachers in the learning process, one of them is by innovating the use of learning media. This study aims to describe the validity of Android-based pocketbook mobile using Adobe Flash on temperature and heat material. This study is research and development with ADDIE design (Analysis, Design, Development, Implementation, and Evaluation). The subjects of the trial in this study were 26 students of class XI of SMA 4 Metro. The instrument used was a validation sheet, which was validated by three experts, both material experts and media experts. The results of the data analysis state that the Android-based mobile pocketbook that is well worth the media (85.61%) in terms of aspects of instructional design, visual communication aspects, aspects of software engineering and constructional quality aspects. It can be concluded that mobile-based pocketbook using adobe flash android developed extremely valid for use in the learning process.
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