Online existence is required as one of the important aspects of business processes including educational institutions. The improvement of online existence is needed because the customer needs better information service. These improvements will be done to increase the site's ranking in the search engine index. One of measurement used in educational institutions is Webometrics. Many research has been done related to the increase in Webometrics. This study offers a freshness propose how to improve the university's website by entering a non-technical criteria at Webometrics and WCAG 2.0 guidelines for technical criteria. Evaluation of the website is divided into two phases, namely the technical evaluation using tools TAW and non-technical evaluation through direct observation using Webometrics success criteria. The results of the evaluation were presented in a graph that shows the error rate of the website.There are some errors that appeared in the technical criteria on 6 websites of Sebe[as Maret University, amounting to perceivable 27,08%, operable 17,07% and robust 56,85%. The results of the non-technical criteria all websites are not match in the category of language evaluation, whereas for archiving and persistence parameters only Eprints website, e-Iearning website, and library website that meet the criteria.
Game merupakan salah satu aplikasi yang populer digunakan pada masa ini. Game juga dapat menjadi sarana pembelajaran dan sarana untuk melatih kemampuan kognitif. Salah satu genre game yang dapat melatih kemampuan kognitif adalah action. Pada pelatihan ini, para peserta diberikan teori dasar pembuatan game serta pengenalan salah satu game engine, yaitu Game Maker Studio. Kegiatan pelatihan yang telah dilaksanakan pada tanggal 8 April 2020 dapat disimpulkan bahwa kegiatan pelatihan ini memberikan pengetahuan mengenai konsep permainan dan aplikasi yang digunakan untuk membuat permainan. Para peserta terlihat sangat antusias mengikutinya materi pelatihan. Keingintahuan peserta sangat besar, hal ini menjadikan materi pelatihan dapat tersampaikan dengan baik. Materi pelatihan ini dapat dikembangkan sesuai dengan kreativitas para siswa-siswi dalam membuat permainan yang menarik.
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