Automatic classification of everyday activities can be used for promotion of health-enhancing physical activities and a healthier lifestyle. In this paper, methods used for classification of everyday activities like walking, running, and cycling are described. The aim of the study was to find out how to recognize activities, which sensors are useful and what kind of signal processing and classification is required. A large and realistic data library of sensor data was collected. Sixteen test persons took part in the data collection, resulting in approximately 31 h of annotated, 35-channel data recorded in an everyday environment. The test persons carried a set of wearable sensors while performing several activities during the 2-h measurement session. Classification results of three classifiers are shown: custom decision tree, automatically generated decision tree, and artificial neural network. The classification accuracies using leave-one-subject-out cross validation range from 58 to 97% for custom decision tree classifier, from 56 to 97% for automatically generated decision tree, and from 22 to 96% for artificial neural network. Total classification accuracy is 82 % for custom decision tree classifier, 86% for automatically generated decision tree, and 82% for artificial neural network.
Context Studio, an application personalisation tool for semiautomated context-based adaptation, has been proposed to provide a flexible means of implementing context-aware features. In this paper, Context Studio is further developed for the end users of small-screen mobile devices. Navigating and information presentation are designed for small screens, especially for the Series 60 mobile phone user interface. Context ontology, with an enhanced vocabulary model, is utilized to offer scalable representation and easy navigation of context and action information in the UI. The ontology vocabulary hierarchy is transformed into a folder-file model representation in the graphical user interface. UI elements can be directly updated, according to the extensions and modifications to ontology vocabularies, automatically in an online system. A rule model is utilized to allow systematic management and presentation of context-action rules in the user interface. The chosen ontologybased UI model is evaluated with a usability study.
Accelerometer-based gesture recognition facilitates a complementary interaction modality for controlling mobile devices and home appliances. Using gestures for the task of home appliance control requires use of the same device and gestures by different persons, i.e. user independent gesture recognition. The practical application in small embedded low-resource devices also requires high computational performance. The user independent gesture recognition accuracy was evaluated with a set of eight gestures and seven users, with a total of 1120 gestures in the dataset. Twenty-state continuous HMM yielded an average of 96.9% user independent recognition accuracy, which was cross-validated by leaving one user in turn out of the training set. Continuous and discrete five-state HMM computational performances were compared with a reference test in a PC environment, indicating that discrete HMM is 20% faster. Computational performance of discrete five-state HMM was evaluated in an embedded hardware environment with a 104 MHz ARM-9 processor and Symbian OS. The average recognition time per gesture calculated from 1120 gesture repetitions was 8.3 ms. With this result, the computational performance difference between the compared methods is considered insignificant in terms of practical application. Continuous HMM is hence recommended as a preferred method due to its better suitability for a continuous-valued signal, and better recognition accuracy. The results suggest that, according to both evaluation criteria, HMM is feasible for practical user independent gesture control applications in mobile low-resource embedded environments.
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