There is a relation between activation of the cellular immunity and osteoporosis in AC. Bone mass loss could be related to the increased bone resorption found in these patients.
Ethical research on consumption has focused mainly on the obligations, principles and values guiding consumers' actions and reasons for action. In doing so, it has concerned itself mostly with such bounded contexts as voluntary simplifiers, anti-consumption movements or so-called 'ethical consumers,' thereby fostering an artificial opposition between ethical and non-ethical consumption. This paper proposes virtue ethics as a more apt conceptual framework for the ethical analysis of consumption because it takes into account the developmental dynamic triggered by engagement in consumption practices. We build on MacIntyre's goodsvirtues-practices-institutions framework and Beabout's concept of a domain-relative practice and argue that when engaging in consumption activities, agents may pursue goods internal to practices, further their individual life narratives and contribute to the good of their communities, thus developing virtues that perfect themselves both as consumers and as ethical agents.
Ethical research on consumption has focused mainly on the obligations, principles and values guiding consumers' actions and reasons for action. In doing so, it has concerned itself mostly with such bounded contexts as voluntary simplifiers, anti-consumption movements or so-called 'ethical consumers,' thereby fostering an artificial opposition between ethical and non-ethical consumption. This paper proposes virtue ethics as a more apt conceptual framework for the ethical analysis of consumption because it takes into account the developmental dynamic triggered by engagement in consumption practices. We build on MacIntyre's goodsvirtues-practices-institutions framework and Beabout's concept of a domain-relative practice and argue that when engaging in consumption activities, agents may pursue goods internal to practices, further their individual life narratives and contribute to the good of their communities, thus developing virtues that perfect themselves both as consumers and as ethical agents.
ResumenLos juegos de azar online son una actividad muy popular entre los adolescentes. Sin embargo, desde hace un tiempo se ha observado un incremento notable del número de jóvenes que sufren o están al borde de la ludopatía. En este artículo revisamos el impacto de estas prácticas sobre los jóvenes y discutimos la conveniencia de promover un concepto de "juego responsable" que permita alertar de sus riesgos e impida efi cazmente el acceso a los menores de edad. Los principales factores asociados al juego problemático son la edad de inicio, el entorno familiar, la infl uencia de la publicidad, el consumo de sustancias estimulantes y las actitudes del grupo de iguales. Los poderes públicos y la misma industria del juego deben considerar estos factores y concretar el desarrollo de planes que promuevan un modelo de juego seguro y controlado. La publicidad debe tener en cuenta criterios de protección de los consumidores sabiendo que, aun cuando les está prohibido, los menores acceden con facilidad al juego de azar online. Las Administraciones Públicas deben establecer políticas y sensibilizar a la sociedad. Los agentes sociales implicados deben aportar mecanismos de prevención y sensibilización hacia un problema del que existe aún poca conciencia social y una excesiva despreocupación. Palabras clave: consumo; riesgo; juegos de azar online; internet; menores; adicción; responsabilidad social corporativa; publicidad.Risk Consumption: Children and Online Gaming.The Problem of "Responsible Gambling" AbstractOnline gambling is a popular activity among adolescents. However, there has been a notable increase in the number of young people who suffer or are on the verge of pathological gambling. We review the impact of online gambling on young people and discuss the desiderability of the concept of "gambling
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