The aim of this paper is to make sense of a characteristic feature of interactive fictions, such as video game fictions, adventure books and role playing games. In particular, I describe one important way consumers of interactive fiction ‘take on the role’ of a fictional character and are ‘involved’ in the story. I argue that appreciative engagement with such works requires imagining being someone else and imagining parts of the story in a self-locating manner. In short, consuming works of interactive fiction involves imagining the story from the protagonist’s perspective.
An influential suggestion from David Lewis is that we should think of assertions in terms of how they affect the conversational score. This note outlines a way to model conversational scores in such a way that two assertoric effects are brought together: that to assert is to propose to add information to the common ground, and that to assert is to undertake commitments. Rather than being seen as rivals, they should be viewed as complementary descriptions of our practises of making assertions.
This paper outlines a bicontextual account of fictional reports. A fictional report is a report on something that happens in a fiction, and a bicontextual account is an account that relativizes truth to two contexts. The proposal is motivated by two considerations. First, it explains the intuitive truth conditions of fictional reports without postulating hidden fiction operators. Second, it handles the problem of indexicals in fictional reports better than the standard accounts.
On the model-theoretic account, a sentence is logically true just in case it is true on all possible semantic interpretations. We dierentiate four ways one can interpret the modality 'possible' in this definition, and argue that one of these readings is not subject to the criticism levelled against the model-theoretic account by Etchemendy. By explicating the four readings we also draw some consequences for what linguistic evidence a selection of logical theories should be sensitive to.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
hi@scite.ai
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.