The urban population is growing at such a rate that by 2050 it is estimated that 84% of the world’s population will live in cities, with flats being the most common living place. Moreover, WiFi technology is present in most developed country urban areas, with a quick growth in developing countries. New Ambient-Assisted Living applications will be developed in the near future having user positioning as ground technology: elderly tele-care, energy consumption, security and the like are strongly based on indoor positioning information. We present an indoor positioning system for wearable devices based on WiFi fingerprinting. Smart-watch wearable devices are used to acquire the WiFi strength signals of the surrounding Wireless Access Points used to build an ensemble of Machine Learning classification algorithms. Once built, the ensemble algorithm is used to locate a user based on the WiFi strength signals provided by the wearable device. Experimental results for five different urban flats are reported, showing that the system is robust and reliable enough for locating a user at room level into his/her home. Another interesting characteristic of the presented system is that it does not require deployment of any infrastructure, and it is unobtrusive, the only device required for it to work is a smart-watch.
Due to the widespread use of mobile devices, services based on the users current indoor location are growing in significance. Such services are developed in the Machine Learning and Experst Systems realm, and ranges from guidance for blind people to mobile tourism and indoor shopping. One of the most used techniques for indoor positioning is WiFi fingerprinting, being its use of
A reliable Indoor Positioning System (IPS) is a crucial part of the Ambient-Assisted Living (AAL) concept. The use of Wi-Fi fingerprinting techniques to determine the location of the user, based on the Received Signal Strength Indication (RSSI) mapping, avoids the need to deploy a dedicated positioning infrastructure but comes with its own issues. Heterogeneity of devices and RSSI variability in space and time due to environment changing conditions pose a challenge to positioning systems based on this technique. The primary purpose of this research is to examine the viability of leveraging other sensors in aiding the positioning system to provide more accurate predictions. In particular, the experiments presented in this work show that Inertial Motion Units (IMU), which are present by default in smart devices such as smartphones or smartwatches, can increase the performance of Indoor Positioning Systems in AAL environments. Furthermore, this paper assesses a set of techniques to predict the future performance of the positioning system based on the training data, as well as complementary strategies such as data scaling and the use of consecutive Wi-Fi scanning to further improve the reliability of the IPS predictions. This research shows that a robust positioning estimation can be derived from such strategies.
Indoor localization is an enabling technology for pervasive and mobile computing applications. Although different technologies have been proposed for indoor localization, Wi-Fi fingerprinting is one of the most used techniques due to the pervasiveness of Wi-Fi technology. Most Wi-Fi fingerprinting localization methods presented in the literature are discriminative methods. We present a generative method for indoor localization based on Wi-Fi fingerprinting. The Received Signal Strength Indicator received from a Wireless Access Point is modeled by a hidden Markov model. Unlike other algorithms, the use of a hidden Markov model allows ours to take advantage of the temporal autocorrelation present in the Wi-Fi signal. The algorithm estimates the user’s location based on the hidden Markov model, which models the signal and the forward algorithm to determine the likelihood of a given time series of Received Signal Strength Indicators. The proposed method was compared with four other well-known Machine Learning algorithms through extensive experimentation with data collected in real scenarios. The proposed method obtained competitive results in most scenarios tested and was the best method in 17 of 60 experiments performed.
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