This is a historical-philosophical exploration of “scientistic anti-Islamism,” which denotes the justification and expression of anti-Islamic contents through the exploitation of the concept of science. I first discuss, dissect, and disprove the underlying premise that Islam would be incompatible with science and cognates. Qur'anic anchoring of reason, the harmony of faith and knowledge in Islam, the civilizational-scientific influence of Islam to the West are the three major domains of my objections. Then, I contextualize some related core concepts that are knowledge, rationality, science and scientism to elucidate the issue. After a critical reading of Renan as a probable archetype of scientistic anti-Islamists, I introduce the promotors of scientistic anti-Islamism in the three distinct areas of methodology, worldview and politics. It emerges that scientistic anti-Islamism's main patrons are erroneous induction, rivalry of orthodoxies and political hegemony. Finally, I arrive at a definition of the basic characteristics of “scientistic anti-Islamism.”
Article Information / Makale Bilgisi Article Types / Makale Türü: Research Article / Araştırma Makalesi * Bu çalışma 01.06.2017 tarihinde tamamladığımız, 13.03.2019 tarihinde savunduğumuz "Root Causes of Western Anti-Islamic Antagonism: Judaism, Christianity and the Secular" başlıklı doktora tezi esas alınarak hazırlanmıştır. / This article is extracted from my doctorate dissertation entitled "Root Causes of Western Anti-Islamic Antagonism: Judaism, Christianity and the Secular"
Since a few decades, digital games have become an area deemed worthy of studying for academics of multifarious fields. Numerous articles and books are being written on the topic of games and culture. Anno 1404 is an economic simulation with a medieval setting that deploys various Orientalist stereotypes. Some scholars, leaning on Said's seminal work Orientalism, have analyzed Orientalist aspects in various digital games. The scope of this article consists of such an analysis of Anno 1404. The game's setting, religious context, view of Muslims, mechanism, narrative, characters, representations, gamescape, geopolitics, and stereotypes are pertinent to this analysis. Anno 1404 proves to carry the characteristics of colonialism, imperialism, and exotic Orientalism.
Çalışma 1990'larda Güney Amerikalı bir grup düşünür tarafından geliştirilen dekolonyal düşünceyi temsilcileri ve temel kavramları üzerinden Türkçede tanıtmayı ve özgün bir tenkit üretmeyi amaçlamaktadır. Düşünce, sömürgeciliğin şeklen bitmesine rağmen sömürülen toplumların güç, bilgi ve varlık noktalarında sömürgesel olageldiklerini, bunun aşılabilmesi için 1492'den başlayarak tarihin yerli yerince anlaşılması, Avrupa düşüncesinin kapsamlı bir eleştirisinin ortaya koyulması ve bilgi üretiminin özgürleştirilmesi gerektiğini savlamaktadır. Quijano, Dussel ve Mignolo'nun önderliğinde dekolonyalistler alternatif bir bakışı, tahakkümün muhtelif boyutlarını kavramayı ve değişimi vadederken, hareketin Güney Amerika'yı merkezine alması, mevcut düzene somut bir alternatif sunmaması ve eleştirdiği düzeni soyut bir düzlemde ele alması gibi hususlar eleştiriye açıktır.
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