Exoskeletons are a promising technology that enables individuals with mobility limitations to walk again.As the 2016 Cybathlon illustrated, however, the community has a considerable way to go before exoskeletons have the necessary capabilities to be incorporated into daily life. While most exoskeletons power only hip and knee flexion, Team Institute for Human and Machine Cognition (IHMC) presents a new exoskeleton, Mina v2, which includes a powered ankle dorsi/plantar flexion (Figure 1). As our entry to the 2016 Cybathlon Powered Exoskeleton Competition, Mina v2' s performance allowed us to explore the effectiveness of its powered ankle compared to other powered exoskeletons for pilots with paraplegia. We designed our gaits to incorporate powered ankle plantar flexion to help improve mobility, which allowed our pilot to navigate the given Cybathlon tasks quickly, including those that required ascending movements, and reliably achieve average, conservative walking speeds of 1.04 km/h (0.29 m/s). This enabled our team to place second overall in the Powered Exoskeleton Competition in the 2016 Cybathlon.
A major challenge for autonomous vehicles is interacting with other traffic participants safely and smoothly. A promising approach to handle such traffic interactions is equipping autonomous vehicles with interaction-aware controllers (IACs). These controllers predict how surrounding human drivers will respond to the autonomous vehicle’s actions, based on a driver model. However, the predictive validity of driver models used in IACs is rarely validated, which can limit the interactive capabilities of IACs outside the simple simulated environments in which they are demonstrated. In this paper, we argue that besides evaluating the interactive capabilities of IACs, their underlying driver models should be validated on natural human driving behavior. We propose a workflow for this validation that includes scenario-based data extraction and a two-stage (tactical/operational) evaluation procedure based on human factors literature. We demonstrate this workflow in a case study on an inverse-reinforcement-learning-based driver model replicated from an existing IAC. This model only showed the correct tactical behavior in \(40\% \) of the predictions. The model’s operational behavior was inconsistent with observed human behavior. The case study illustrates that a principled evaluation workflow is useful and needed. We believe that our workflow will support the development of appropriate driver models for future automated vehicles.
A major challenge for autonomous vehicles is handling interactions with human-driven vehicles—for example, in highway merging. A better understanding and computational modelling of human interactive behaviour could help address this challenge. However, existing modelling approaches predominantly neglect communication between drivers and assume that one modelled driver in the interaction responds to the other, but does not actively influence their behaviour. Here, we argue that addressing these two limitations is crucial for the accurate modelling of interactions. We propose a new computational framework addressing these limitations. Similar to game-theoretic approaches, we model a joint interactive system rather than an isolated driver who only responds to their environment. Contrary to game theory, our framework explicitly incorporates communication between two drivers and bounded rationality in each driver’s behaviours. We demonstrate our model’s potential in a simplified merging scenario of two vehicles, illustrating that it generates plausible interactive behaviour (e.g. aggressive and conservative merging). Furthermore, human-like gap-keeping behaviour emerged in a car-following scenario directly from risk perception without the explicit implementation of time or distance gaps in the model’s decision-making. These results suggest that our framework is a promising approach to interaction modelling that can support the development of interaction-aware autonomous vehicles.
Human highway-merging behavior is an important aspect when developing autonomous vehicles (AVs) that can safely and successfully interact with other road users. To design safe and acceptable human-AV interactions, the underlying mechanisms in human-human interactive behavior need to be understood. Exposing and understanding these mechanisms can be done using controlled driving simulator experiments. However, until now, such human-factors merging experiments have focused on aspects of the behavior of a single driver (e.g., gap acceptance) instead of on the dynamics of the interaction. Furthermore, existing experimental scenarios and data analysis tools (i.e., concepts like time-to-collision) are insufficient to analyze human-human interactive merging behavior. To help facilitate human-factors research on merging interactions, we propose an experimental framework consisting of a general simplified merging scenario and a set of three analysis tools: (1) a visual representation that captures the combined behavior of two participants and the safety margins they maintain in a single plot; (2) a signal (over time) that describes the level of conflict; and (3) a metric that describes the amount of time that was required to solve the merging conflict, called the conflict resolution time. In a case study with 18 participants, we used the proposed framework and analysis tools in a top-down view driving simulator where two human participants can interact. The results show that the proposed scenario can expose diverse behaviors for different conditions. We demonstrate that our novel visual representation, conflict resolution time, and conflict signal are valuable tools when comparing human behavior between conditions. Therefore, with its simplified merging scenario and analysis tools, the proposed experimental framework can be a valuable asset when developing driver models that describe interactive merging behavior and when designing AVs that interact with humans.
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