A new era with rapid technological changes, digitization, new forms of labour organization requires innovative ideas for modern education using a virtual learning environment and available technical means. This article discusses the prerequisites for creating a concept of a universal curriculum for first-year students in construction specialities for teaching the fundamentals of technical disciplines - that means basic engineering education, with integrating the Building Information Modeling (BIM).The Building Information Modeling (BIM) methodology includes the concept of combined information about all the parameters of a three-dimensional object. This is universally supported by modern technology and can be used to develop innovating teaching methods.To identify the prerequisites for the concept of a universal electronic course, an analysis of the IMD statistics was carried out and a generalized overview of the content of educational programs in the main technical disciplines of higher educational institutions of the countries of one graphic region was conducted.Keywords: BIM; Virtual Technology; First-Year Student; Civil Engineering Education.
In modern teaching, it is necessary to use modern technological achievements to involve students in the learning process, to create and constantly develop interesting and relevant teaching materials. Educational materials in a playful form have the appropriate qualities. Game effects are associated with user participation in the interactive process and provide a high interest in the information offered. Getting feedback in the gameplay is not only an indicator of the success of the educational process but also a guide in the step-by-step movement of the student in the learning process. Simulators of different objects are effective educational material that is available to students, contains the necessary information and functions, is simple and intuitive to use. This article provides an overview of different simulators with the study of the impact of their use on the effectiveness of the educational process. One of the simulators is created in the teamwork of the project “Development of a virtual learning environment in technical higher education” (VirTec, 2018), funded by the Erasmus program for 24 months, which includes organizations from four countries: Estonia, Lithuania, Poland, Turkey, and Croatia.
Effective integration of virtual technologies is aimed at improving the quality of education. It is very important to form trends of study at the initial stage of education. This document presents the first steps in the project “Development of a Virtual Learning Environment in Technical Higher Education,” jointly funded by the Erasmus program, which includes institutions from four countries: Estonia, Lithuania, Turkey, and Poland, for 24 months. It aims to create a digital house simulator and a set of training materials for construction specialties freshmen. The tasks of this simulator are to give a learner the opportunity to independently obtain knowledge about the details of the structure through the internet without special equipment. Learning through the virtual house model will help students develop spatial thinking, which is necessary for success in graphics and engineering in general. This, in turn, will increase their professional competence, since spatial visualization refers to the curriculum for all industrial technologies and engineering programs.
Education is moving into an e-learning environment, displacing contact and face-to-face learning. However, current e-learning environments cannot still personalise when creating e-learning paths. Identifying existing solutions’ problems and limitations is critical to generate new, more advanced ideas for creating personalised e-learning paths. The literature analysis, for which 28 articles for 2018–2022 were used, describes the existing solutions used to adapt and optimise e-learning. The article provides an overview of existing research in the field of personalisation of e-learning systems and the creation of e-learning trajectories, proposes the development of a taxonomy of studied methods for recommending and forming individual learning trajectories, analysis of the practices described in the articles to identify the most commonly used of them. Limitations, problems and unresolved issues in previous studies are summarised and provide information for further work on improving the results obtained and for choosing the direction of future research, which is given in the final part of the article.
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