<span>This paper presents Modelling Emotion Expression through Agent Oriented Methodology. Considering emotions of the intended users in the software engineering can uncover new requirements to improve and more accepted the system. While emotion is paying much attention nowadays, there is lacking systematic way to model the emotion based system. Without the systematic approach, it is hard to debug, design and develop an emotion based system. Since the emotional requirement of people has not being fully investigated, the research outcome propose the emotion modelling as part of the complete set of agent-oriented modelling for virtual character in eLearning system, The contribution of this paper is to introduce agent oriented modelling to systematic model an emotion based solution for an eLearning system and instructional video design. With the emotion model, it can serve as a guide to design, redesign, and discuss the emotion elements among the software development team. This is important for better debugging and project management especially for emotion led system.</span>
eLearning is introduced to promote self-learning anytime and anyway. To date, various components have been added into an eLearning platform to produce an interactive and engaging eLearning platform. Among an interest, component is embedded emotion into the eLearning system. While emotion is paying much attention nowadays, there is lacking a systematic way to model emotion-based eLearning. Without the systematic approach, it is hard to debug, design and develop an emotion-based e-learning system. This paper introduces emotion goals through the agent-oriented approach. Besides, we demonstrate how to design an emotion-based quiz master as an embedded emotion element for the eLearning system through the proposed modeling approach. This thesis suggests a standardized way to model an emotion-oriented application through Agent-Oriented Modelling (AOM). The AOM is extended to guide the elicitation, analysis, design and implementation of an emotion-oriented application, a kind of interactive application. With the emotion model, it can serve as a guide to design, redesign, discuss the emotional elements among the software development team. This is important for better debugging and project management, especially for emotion, led applications.
Many efforts had been done to make ICTs available in rural area to increase their incomes and productivities. For example, a community ecommerce is introduced to promote community handicraft and income generation; other projects like deploying VSAT to improve the internet connectivity at rural area. Although the project is developed, it is facing a challenge like how to sustain the ICT4D projects? This paper presents the study of financial sustainability of community network project through e3value modelling and simulation. Financial sustainability is one of the important factor for community projects. As a NGO or researcher that is trying to help the community, is it possible for us to access the feasibility of any projects for communities so that a realistic suggestion or proposal can be planned? To sustain the community commerce, it cannot be denied that a well planning and measurement on financial sustainability of the projects is required. Hence, we believe that e3value can be used as a tool to measure the financial sustainability of community network projects. With the use of 3value model, it can serve as a reference for various parties in resolving the financial sustainability issue.
In computer science, software engineering courses expose the undergraduate students to both the technical and methodological aspects of software development. The traditional software development methods and techniques represent a huge proportion of the courses and hence contribute an essential part of software engineering students’ development process. This plan-driven development is dependent on a set of predefined phases and ongoing documentation which found to be problematic; such as time-consuming, slipped requirements and complicated processes. The main aim of this paper is to study and review the adoption of Agile Software Methodology and Team Software Process (TSPi) practices in the undergraduate course focus on software development. The framework and course plan will be designed to apply and observe the implementation. Furthermore, this study will help to gather the teams’ viewpoint regarding the importance of Agile and TSPi practices in handling small projects with real clients.
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