The objective of research was to reveal: (1) the learning outcome of students in experiment class, (2) the learning outcome of students in control class, (3) the effect of lectora inspire-based interactive learning media on the learning outcome of students. This study was a quasi-experiment research with Pretest-Posttest Control Design with students of SMK Negeri 6 Surakarta being the subject of research. The instruments used in this research were questionnaire and test. The result of research showed that: (1) the learning outcome for experiment class indicated mean posttest value of 84.53, (2) the learning outcome for control class indicated mean posttest value of 71.73, and (3) there was an effect of Lectora Inspire-based interactive learning media on the learning outcome of students, as can be seen from the result of t-test calculation with t statistic 0,000< t table 0.05. The conclusion of research was that there was a difference of effect of lectora inspire-based interactive learning media application on the learning outcome of students between control and experiment classes.
This study was a research and development. This study aimed to find out the feasibility and validity of interactive learning multimedia in general administration subject. Lectora Inspire-based interactive learning media was tried out through validation by media expert, linguist, material expert, practitioners, and with the students through learning process. The result of validation by material expert on the media developed obtained total score of 87.5% belonging to very good criterion, the result of validation by material expert obtained total score of 95% belonging to very good criterion, validation by linguist obtained total score of 100% belonging to very good criterion, and validation by practitioners obtained total score of 93.10% belonging to very good criterion. The result of validation conducted by expert was also supported with the result of feasibility test in product tryout obtaining score of 87.5% belonging to very good criterion. The conclusion of research was that Lectora inspire based interactive learning in general administration subject was valid and feasible to use as learning media in school.
This study was a research and development type. The media developed was a lectora inspire-based interactive learning media in general administration subject. The procedure of research and development employed nine out of ten steps of Borg & Gall’s research and development (1989). Data analysis was carried out using descriptive qualitative and quantitative analyses with t-test. Considering the result of analysis on the effectiveness of lectora inspire-based interactive learning media with t-test formula, it could be found that t-statistic value obtained in posttest of experiment and control class was 5.747, with ttable of 2.000172; thus tstatitic > ttable meaning that the improvement of learning outcome in experiment class was better than that in control class. The learning outcome of experiment class showed the mean post-test of 84.53, while that of control class showed the mean posttest of 71.73. The conclusion of research was that Lectora Inspire-based interactive learning media was feasible and was used effectively to improve the students’ learning outcome. It was based on the result of t-test suggesting the significance value (0.000<0.05), indicating that there is a difference of learning outcome between experiment class and control class
According to Peraturan Desa Pilang No. 1 Tahun 2017, Article 20, paragraph (3), point a, Pilang Berdikari BUMDes can carry out "Tourism Village" business activities. The village government prioritizes the management of natural and human resources by BUMDes by managing its own business for the welfare of the village community. However, BUMDes, established in 2018, still has one business unit. Referring to the regulations and considering Pilang Village as a batik producer, BUMDes designed a batik tourism village business. Because there is a production house that becomes a reference for learning batik, educational tours are chosen. Running a business requires a strategy. In terms of strategy, what business development strategy should BUMDes do to get to an educational tourism village, so the goal is to design a business development strategy for the Pilang batik educational tourism village. In developing this strategy, BUMDes needs partners to solve problems. Partners, in this case, are servants from PPKwu UNS who will assist. The method to answer the objectives is by assisting BUMDes, which begins with an approach to agents of change through interviews. The result is information on the situation and condition of BUMDes as well as an agreement to assist. Companion offers a tool to help design a business model canvas (BMC) strategy. The result obtained is the agreement of business components related to the design of activities to be carried out in the business. From these results, it is concluded that the BMC design is a business development strategy for the Batik Pilang educational tourism village and can be used by BUMDes to prepare Long-Term Program Designs and Short-Term Program Designs.
In this era, the teacher is required to keep the following time development. Teachers’ skill in using technology-based learning media is very desirable. Considering the need analysis, a community service activity is conducted in the form of training for Vocational High School teachers in office automation and governance in Surakarta City. The objective of service was to increase references for learning media use to teachers. The method employed in this community service activity was a series of activities including preparation, training, and pemonitoran stages. The preparation stage was conducted through coordination of service team and partner, training was conducted all day by giving understanding on Lectora Inspire learning media, and pemonitoran stage was conducted through WhatsApp group functioning to monitor the work and to give the participants the space for informal debriefing. The output of this training activity is an increase in teacher skills in using learning media. Generally, the participants of training attended the activity enthusiastically and this training’s benefit could be seen from 95% participants arguing that the material of the training was relevant to the participants’ needs.
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