ABSTRAK De Quervain Syndrome merupakan salah satu repetitive strain injury yang melibatkan aktivitas ibu jari yang berulang. Salah satu tanda dan gejala yang sering dirasakan oleh penderita De Quervain Syndrome adalah nyeri pada ibu jari dan pembengkakan pada sisi ibu jari. Penggunaan game online pada smartphone secara tidak langsung dapat meningkatkan aktivitas pada ibu jari. Penelitian ini bertujuan untuk mengetahui hubungan intensitas penggunaan game online smartphone terhadapat kejadian De Quervain Syndrome pada pemain game online smartphone di kota Makassar. Penelitian ini merupakan penelitian deskiptif dengan desain penelitian cross sectional. Teknik pengambilan sampel yaitu Purposive Non-Random Sampling. Data sampel yang mengalami kejadian De Quervain Syndrome diperoleh melalui pengambilan form data responden dan pemeriksaan finkelstein test dan WHAT test. Analisis data menggunakan uji Spearman’s rho dan analisis bivariat korelasional. Hasil penelitian menunjukkan terdapat hubungan lemah namun bermakna antara intensitas penggunaan game online smartphone dan kejadian De Quervain Syndrome (p=0.049). Kata Kunci: Game online smartphone, De Quervain, Finkelstein Test,WHAT Test ABSTRACT De Quervain Syndrome is a repetitive strain injury that involves repeated thumb activity. The sign and symptom that is often felt by people with De Quervain Syndrome are thumb pain and swelling on the side of the thumb. The use of online games on smartphones can indirectly increase activity on the thumb. This study aims to determine the relationship between the intensity of the use of smartphone online games to the incidence of De Quervain Syndrome in smartphone online game players in the city of Makassar. This study is an descriptive study with a cross sectional research design. The sampling technique is Purposive Non-Random Sampling. Sample data that experienced De Quervain Syndrome were obtained through taking respondent data form and finkelstein test and WHAT test. Data analysis using Spearman’s rho test and correlational bivariate analysis. The results of the study showed that There is a weak but significant relationship between the intensity of the use of online smartphone games with the incidence of De Quervain Syndrome in smartphone online game users (p=0.049). Keywords: Smartphone Online Game, De Quervain, Finkelstein Test,WHAT Test
Objective: This study aims to determine the effect of the Otago Exercise Program on the risk of falling and the quality of life of older people. Methods: The method used was experimental research with pretest-posttest design and control group design, involving 16 participants. Before and after treatment, respondents measured the risk of falling using a Timed-Up-and-Go test (TUGT) and quality of life using the World Health Organization Quality of Life BREF (WHOQL-BREF). Furthermore, the obtained data were analyzed using the paired T-test and independent T-test. Results: The results showed a significant effect on the risk of fall and the quality of life of the older people in the treatment group. In addition, there were significant different influences on the value of falling risk and quality of life (physical and environmental) between the treatment and control groups. Conclusion: The Otago exercise program had a significant effect on reducing the risk of falls and improving the quality of life of older people.
ABSTRAK Anak flat foot usia 7-9 tahun berisiko memiliki gangguan kelincahan dibandingkan anak normal usia 7-9 tahun lainnya. Penelitian ini mengangkat permasalahan pengaruh pemberian towel curl exercise terhadap kelincahan anak flat foot usia 7-9 tahun di makassar. Tujuan penelitian ini adalah untuk mengetahui permasalahan pengaruh pemberian towel curl exercise terhadap kelincahan anak flat foot usia 7-9 tahun di makassar. Jenis penelitian yang digunakan adalah pre-experimental dengan menggunakan desain penelitian one-group pretest posttest design dengan variabel independent adalah towel curl exercise dan variabel dependent adalah kelincahan. Teknik pengambilan sampel menggunakan teknik purposive sampling dengan jumlah sampel 29 orang. Penentuan sampel berdasarkan kriteria inklusi dan eksklusi. Instrumen atau alat pengambilan data yang digunakan dalam penelitian ini adalah shuttle run test . Penelitian ini dilakukan selama 5 minggu. Hasil penelitian menunjukkan bahwa 29 responden yang diberikan towel curl exercise dengan frekuensi 3 kali dalam 1 minggu berpengaruh terhadap perubahan kelincahan anak flat foot usia 7-9 tahun di makassar dengan nilai signifikan Uji T berpasangan P = 0.000 (p<0,05). Penelitian ini menunjukkan terdapat pengaruh towel curl exercise terhadap kelincahan anak flat foot usia 7-9 tahun di makassar. Kata Kunci : Towel Curl Exercise, Kelincahan, Flat Foot ABSTRACT Flat foot children aged 7-9 years are at risk of having agility disorders compared to normal children aged 7-9 years. This study raised the issue of the effect of giving curl towel exercise to the agility of flat foot children aged 7-9 years in Makassar. The purpose of this study was to determine the problem of the effect of giving curl towel exercise to the agility of flat foot children aged 7-9 years in Makassar. The type of research used was pre-experimental using a one-group pretest posttest design design with independent variables being towel curl exercise and the dependent variable was agility. The sampling technique used purposive sampling technique with a sample of 29 people. Determination of samples based on inclusion and exclusion criteria. The instrument or data collection tool used in this research is shuttle run test. This study was conducted for 5 weeks. The results showed that 29 respondents who were given curl towel exercise with a frequency of 3 times a week had an effect on changes in agility of flat foot children aged 7-9 years in Makassar with a significant value of paired T Test P = 0.000 (p <0.05). This study showed that there was an effect of towel curl exercise on the agility of flat foot children aged 7-9 years in Makassar. Keywords: Towel Curl Exercise, Agility, Flat Foot
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