<p class="Abstract">This literature review covers articles and books about STEAM (Science, Technology, Engineering, Arts, and Mathematics) in early childhood education. STEAM learning is considered to be an appropriate approach to answering the challenges of the 21<sup>st</sup> century as it integrates the hard and soft skills needed by children. It is exciting to note that in most articles, STEAM is a popular pedagogical method to improve creativity, problem-solving skills, scientific inquiry and critical thinking, and to provide other cognitive benefits. It is taught in integrated learning in early childhood education and is conducted through children’s daily observation. The literature also discusses that the impact of STEAM learning makes children more active and able to take initiatives in their own knowledge. Teachers who are influenced by the integrated professional development of STEAM positively influence children through their professional learning. Another finding from this review is that experience of STEAM can increase children’s self-confidence. In addition, STEAM learning is considered to be able to integrate the skills needed by children. STEAM encourages children to build knowledge about the world around them by observing, investigating and asking questions. This review aims to consider advanced learning in early childhood education through STEAM.</p>
Penelitian eksperimen ini bertujuan untuk menguji efek metode STEAM terhadap kreatifitas anak usia 5-6 tahun. Desain eksperimen menggunakan pretest dan post test dengan jumlah responden 25 anak. Hasil penelitian menunjukkan ada perbedaan kreativitas dari sebelum dan sesudah perlakuan. Metode STEAM dapat meningkatkan kreatifitas anak. Kreativitas yang tinggi ditandai dengan Keterampilan berpikir lancar, Keterampilan berpikir fleksibel, Keterampilan berpikir orisinal dan Keterampilan berpikir merinci/elaborasi
STEAM-based learning (Science, Technology, Engineering, Arts, and Mathematics) has begun to be developed a lot recently. This learning is considered able to answer the challenges of the times to be able to develop learning in the 21st century. STEAM is not only developed for secondary to tertiary education but is also developed for learning in early childhood. The challenges for developing STEAM-based learning are not small. The teacher considers that to provide learning about technology, for example, one must use sophisticated computer-based learning media, so it requires expensive costs. Also, science and engineering learning has not been developed much in kindergarten (TK) learning because it is considered a difficult concept to understand and requires high costs for the learning media. Learning media for early childhood is diverse and does not have to all buy new materials at a high cost. Likewise with learning media that can be used to develop STEAM-based learning. Teachers can make use of items or materials that are easily available, such as rocks, tree branches, seeds, used bottle caps, dry leaves, clothespins, etc. These removable materials are called loose parts. Loose parts are loose objects that can be moved, manipulated, and how to use them is determined by the child. These removable materials as learning media can make children think creatively and imaginatively. Loose parts can also be used as media in STEAM learning.
Moral dapat dilihat sebagai tata perilaku kebiasaaan yang sesuai lingkungan tinggal yang berhubungan mengenai perilaku baik ataupun buruk. Perkembangan moral anak tidak lepas dari kontribusi orang tua. Kultur pengsuhan keluarga menjadi salah satu hal dari kontribusi tersebut. Tujuan dari dilakukannya penelitian ini adalah untuk menganalisis kultur pengasuhan keluarga terhadap perkembangan moral anak usia dini. Metode yang digunakan dalam penelitian ini adalah metode kajian pustaka yang dilakukan dengan mengumpulkan dan menelaah sumber-sumber ilmiah yang kemudian dihubungkan dengan penelitian untuk memecahkan masalah. Hasil penelitian menunjukan bahwa gaya pengasuhan dan pengasuhan dari keluarga khususnya orang tua memiliki keterkaitan dengan perkembangan moral anak, keterkaitan berupa dampak masing-masing gaya pengasuhan meliputi gaya pengasuhan demokratis, gaya pengasuhan otoriter, dan gaya pengasuhan permisif yang diterapkan dalam keluarga yang kemudian berkontribusi pada perkembangan anak di masa selanjutnya.
Kegiatan bertujuan meningkatkan pengetahuan serta keterampilan guru-guru Taman Kanak-kanak (TK) di Surakarta dalam memanfaatkan <em>ecobricks </em>sebagai media pembelajaran khususnya sebagai bahan dasar pembuatan alat permainan edukatif (APE). <em>Ecobricks </em>merupakan suatu bahan ramah lingkungan berasal dari botol-botol plastik bekas yang tidak dapat terurai. Kegiatan sejalan dengan banyaknya masalah berkaitan dengan sampah, yiatu: (1) Banyaknya jumlah sampah plastik ditemukan di lingkungan yang belum dimanfaatkan secara optimal, (2) Kurangnya pengetahuan dalam pengolahan dan pemanfaatan sampah plastik sebagai media pembelajaran ramah linkungan, (3) Karakter untuk mencintai lingkungan pada anak tidak akan terbentuk tanpa stimulasi dari guru. Berdasar pada latar belakang tersebut, kegiatan berfokus pada pemberian pelatihan kepada guru-guru untuk memanfaatkan <em>ecobricks </em>sebagai media pembelajaran melalui pembuatan APE ramah lingkungan. Metode pelatihan dilakukan melalui proses ceramah, tanya jawab, demonstrasi, serta praktek langsung pembuatan APE. Hasil yang diperoleh menujukkan terjadinya peningkatan pengetahuan dan keterampilan guru-guru dalam memanfaatkan sampah plastik dengan menggunakan <em>ecobricks</em> sebagai APE. Guru-guru dapat membagikan pengalaman yang telah diperoleh kepada anak dan orang tuanya.
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