Penelitian ini dilakukan atas kebutuhan bahan ajar pada program studi PGSD Universitas Wijaya Kusuma Surabaya, dikarenakan masih sedikit dosen yang membuat bahan ajar pada setiap matakuliah yang akan diajarkan kepada mahasiswa. Metode penelitian yang digunakan adalah penelitian eksperimen semu menggunakan rancangan Pretest and Postest Design. Teknik pengumpulan data menggunakan observasi untuk mengamati aktivitas dosen dalam mengelola pembelajaran dan tes yang diberikan di awal (pre-test) dan setelah pembelajaran (Post-test), selanjutnya analisis data peneliti menggunakan statistik deskriptif dan uji beda (uji-t). Hasil penelitian antara lain: Aktivitas dosen dalam mengelola pembelajaran dengan menggunakan bahan ajar memiliki kategori sangat baik dengan skor rerata sebesar 4,03. Aktifitas belajar mahasiswa dalam pembelajaran dengan menggunakan bahan ajar memiliki kategori positif dengan skor rerata sebesar 3,801. Ketuntasan belajar klasikal sebesar 94,07%, Motivasi belajar sebesar 89,62%, Hasil analisis data dengan rancangan pretest dan posttest desain, diperoleh bahwa parameter rerata hasil belajar pretest sebesar 63,81 lebih kecil daripada rerata hasil belajar posttest sebesar 88,74 dengan probabilitas 0,008. Hal ini menunjukkan bahwa bahan ajar yang diberikan dalam hal ini yaitu bahan ajar strategi belajar mengajar berpengaruh terhadap peningkatan belajar mahasiswa.
ABSTRAK : Penelitian ini dilatarbelakangi oleh pemanfaatan kecanggihan teknologi di era globalisasi sebagai media pembelajaran yang inovatif. Dalam hal ini peneliti membuat inovasi untuk menggunakan aplikasi instagram pada proses pembelajaran. Adapun tujuan penelitian ini adalah untuk mengetahui pengaruh aplikasi Instagram terhadap hasil belajar siswa kelas V mata pelajaran Matematika materi Volume Bangun Ruang di SDN Bakung Temenggungan Balongbendo. Jenis penelitian ini menggunakan penelitian eksperimen dengan desain penelitian eksperimen semu (Quasi Experimental). Berdasarkan dari hasil dan pembahasan diperoleh simpulan bahwa adanya pengaruh penggunaan aplikasi instagram terhadap hasil belajar siwa kelas V Mata Pelajaran Matematika materi Volume Bangun Ruang di SDN Bakung Temenggungan Balongbendo Sidoarjo. Hal tersebut dilihat dari hasil uji independent t-test yang menunjukkan bahwa nilai signifikansi (2- tailled) ≤ 0,05 yang bernilai 0,017 sehingga Ha diterima dan H0 ditolak. ABSTRACT : This research is based on the rapid development of information technology that can be used in learning. The purpose of this study was to determine the effect of the Instagram application on the learning outcomes of fifth grade students in Mathematics in the material of Space Volume at SDN Bakung Temenggungan Balongbendo Sidoarjo. This type of research is experimental research. The research design used is Quasi Experimental or quasi-experimental. The population used in this studyis class V at SDN Bakung Temenggungan. The sample used in this study is nonprability sampling, namely class A as many as 20 students and class B 20 students. The data collection technique was carried out in three stages, namely pretest, treatment, and post test. The data analysis technique used the normality test, homogeneity test and t test. The conclusion of this research is the influence of the Instagram application on the learning outcomes of fifth grade students in mathematics subject matter volume building space at SDN Bakung Temenggungan Balongbendo Sidoarjo. Recommendations for further research are to use the Instagram application as a learning medium for both mathematics and other subjects
This study aimed to produce teaching materials about learning technology whose contents are integrated about the strengthening of characters packed using“We Can Do It”or "KITA BISA" formula. The word "KITA" represents lecturers and students, while "BISA" is an acronym of the characters Bernalar (Intelligent), Integritas (Integrity), Santun (Polite), and Adil (Fair). The developed teaching material was intended for students, lecturers, and observers of education, especially in the field of learning technology. The data were collected through literature study on several references that were in accordance with the research problem. This research resulted: 1) model of students’ character reinforcement evaluation, and 2)systematic teaching learning technology materials consist of 9 chapters: (1) the development, the area and the foundation of the philosophy learning technology, (2) the theoretical foundation of learning technology and elements of educational technology, (3) creation and management, (4) use and utilization, (5) process and learning resources, (6) ) facilitating learning, (7) performance improvement, (8) professional ethics and educational technology, and (9) online learning.
This research aims to develop teaching materials learning technology by integrating the strengthening of the characters are arranged with the Dick and Carey model. Strengthening the characters are built with the spirit of "Kita BISA". The meaning of "Kita" represents lecturer and students, while "BISA" represents the characters of Bernalar, Intergritas, Santun, Adil. Data collection is done through literature study on several references that are in accordance with the research problem. This research resulted: 1) Model of Student Character Reinforcement Evaluation, and 2) Systematic teaching-learning technology materials consist of 9 chapters: (1) The development, the area and the foundation of the philosophy Learning technology, (2) The theoretical foundation of learning technology and elements of educational technology, (3) Creation and Management, (4) Use and Utilization, (5) Process and Learning Resources, (6)) Facilitating Learning, (7) Performance Improvement, (8) Professional Ethics and Educational Technology, and (9) Online Learning.
The research was conductedon for the first semester students of mathematics education faculty at STKIP-BIM Surabaya. The purpose of this research included:1) Obtain data on Implementation of Online Learning Program (OLP) with Media Multimedia-Based Learning, 2) Obtaindataonstudentcomprehension, 3) Obtainthe datapassing gradestudents, 4) Obtain data on Student Response. The research method which is used in this research is byusing the Classroom Action Research (Classroom Action Research). The results from this study include: view sof students' understanding forthe learning ability of OLP in the first cycle of 60.2 %, where asin the second cycle of 97% resulting in an increase in the percentage of 36.8% and the learning is successful. View ed from masteryof learning out comes in the first cycle was 68.5% while the second cycle of 80.5%, an increase of 12%. The students response for the Online Learning Program (OLP) model based multimedia which is including positive category. From this case, it can be said already managed to apply the learning for the student.
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