Gross motor development in children influences the development of self-confidence and the concept of self-formation as they mature. Many people assume that gross motor development is often ruled out compared to other aspects of child development because the perception of gross motor development will automatically increase with age, when in fact the gross motor development must continue to be stimulated so that it develops perfectly. The activity used in this research is the game of putting balls into a hole by moving the game box (Drop Box). This research aims to build a device that has been designed and assess the ability/performance of the system based on the parameters of functionality, the accuracy of values , and reading speed. In this research, the Drop Box game implements Internet of Things (IoT) to support recording activities and processing data obtained from recording children's activities. In this research also proposed a suitable IoT architecture and has been applied in the development of the Drop Box game device. We carry out functional system testing and system performance testing based on accuracy parameters and speed-reading parameters. The test results show that the functionality of the system runs with an average of 100%. For system performance, the result is 86.59% for 20 ms as the optimal delay in testing accuracy and 79 ms for reading speed.
Motor development is the result of changes caused by physical growth, muscle strengthening, and the ability to interact with the environment. There are two types of motor development, namely gross motor and fine motor. The best age for a child for motor development is 0 to 8 years. At the age of 4 to 6 years mostly of children's gross motor activities related to balance and coordination. Child’s development of gross motor can be achieved by stimulating using games. Hopscotch is type of game that implements balance and coordination skills that support the development of gross motor skills. In Indonesia, children aged 4 years to 6 years have started to enter the Early Childhood Education and Kindergarten level. When the child is at school, parents cannot provide motor stimulation and must wait for the child's motor development reports submitted by the teachers. In this study we implemented system to stimulate the development of gross motor balance and coordination in children aged 4 to 6 years using hopscotch game integrated with Internet of Things (IoT) technology. IoT provides the ability to read, record, and evaluate children's activities and publish their results online for parents to access. This system is evaluated based on the system's functionality and performance parameters. From the test results found that the functionality of the system runs 100% by the specified function. The system performance test results from the sensor readings are under 1 second and the accuracy of the assessment activity of the first test variation of the foot position in the middle of 68.75%, and the foot position at the edge of 81.25% with the program delay setting from the node to the IoT platform an average of 1 second.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.