The progress of information technology is currently growing rapidly. Technology related to the internet is often a solution to most of the problems in existing needs, especially those related to the effectiveness and efficiency of activities and procedures. In this final project, the author discusses websites in the business field, namely e-commerce websites. In this study, the authors chose one of the most popular e-commerce websites in Indonesia this year, namely the shopee website, a website that not only offers products but also puts forward the appearance of the Shopee website which must always be considered because it is the main factor to increase customer purchases. In this study, the quality of the web that will be measured by users, especially for consumers, is based on measuring the quality of the website using the System Usability Scale (SUS). Evaluation of the shopee website is the first step to measure the level of usability on the website. Usability evaluation on the website is carried out to collect opinions from various respondents regarding the functionality of the website. In this study, the results obtained from the calculation of the average usability of the shopee website of 67.08 so that it can be said that the usability of the shopee website on product purchases has entered the OK category.
<p class="0abstractCxSpFirst">The development of the Internet of Things Industry in Indonesia is increasing rapidly from year to year. One of the uses in this industry is being able to carry out monitoring, control, and analysis. The smart home is one of the applications of IoT that is used in households to make it easier for humans to monitor and control all devices at home. Most homes in Indonesia have various commonly used resources, these are water, electricity, and gas. These resources will run out quickly if humans cannot use them properly. Therefore we need to monitor and control the resources we have at home. One of the resources that will be monitored and controlled in this study is electricity resources because it is more widely used in every corner of the house and almost all household devices use these electricity resources.</p><p class="0abstractCxSpFirst">This research proposes a way to do electricity use effectiveness with monitoring and power control using cloud-based IoT. The proposal discussed in the paper is expected to have other benefits besides saving electricity resources, but it is also expected to reduce the cost of energy use at home.</p>
The beauty of Indonesian women is distinguished by skin color, facial structure, hair color and body posture. For women today trying to look beautiful is a must. The way to make yourself look beautiful can be tricked by using make-up. But it's not that easy to use make-up because the type of make-up is differentiated based on the basic skin color, this is the problem for women in using make-up. Undertone is the basic color of the skin, there are three types of undertones, namely warm, cool and neutral. By knowing the type of undertone, it will make it easier for women to use make-up, namely to determine the appropriate shade based on the type of undertone. For this reason, a modeling of undertone image classification was made using the Convolutional Neural Network algorithm. This algorithm is claimed to be the best algorithm for solving object recognition and detection problems. The wrist vein color image dataset is required. The dataset used is 30 data per class, then preprocessing is carried out by homogenizing the image size to 64x64 pixels, then augmentation is carried out on each image by rotating and zooming. At this stage, the dataset will be divided into 3000 images which are divided into 80% training data and 20% testing data. Then it is processed through the convolution and pooling process at the feature learning stage, then the fully connected layer and classification stage where the feature learning results will be used for the classification process based on subclasses. Produces accuracy and training model values reaching 98% with a loss value of 0.0214 and for accuracy from data validation it reaches 99% with a loss value of 0.0239 with model testing results of 99.5%.
The museum's tourism ob ject currently has a low visitor level compared to other tourism ob jects, even though the museum's function is very important as an enhancer of people's cultural knowledge. Judging from the small level of visitors, it cannot b e separated from the effects of the promotion carried out b y the museum. From the surveys that have b een conducted, museum promotion uses social media more directly to the pub lic, b anners, radio, television, b logs and internet social media. In this study, an application that serves to promote museums using gamification methods was designed, this method was chosen b ecause of the many existing promotional techniques, there is still little promotion using game content, therefore the gamification method is expected to encourage the motivation of users to visit the museum. This application will provide convenience to the museum management to promote the museum with media game content without having to spend large development and maintenance costs.
Banyumas merupakan salah satu kabupaten dari Provinsi Jawa Tengah. Pada saat ini Kabupaten Banyumas telah menerapkan beberapa rencana aksi dalam proses untuk membangun smart city antara lain membangun sebuah sistem informasi yang dapat mempermudah hidup masyarakat, namun untuk mengakses sistem informasi tersebut membutuhkan banyak tahapan sehingga membutuhkan sebuah sistem yang dapat mempersingkat waktu untuk mengakses sistem informasi tersebut. Pada peneltian ini akan menerapkan metode sekuensial liniear untuk membangun sebuah aplikasi yang mengintergrasikan website yang sudah ada di Kabupaten Banyumas dan juga memiliki fitur berupa informasi geografis dan live streaming cctv publik yang ada di lalu lintas pada Kabupaten Banyumas. Selanjutnya aplikasi ini diberi nama aplikasi SATRIA. Pada hasil pengujian pada aplikasi ini memperoleh hasil untuk pengujian fungsionalitas dengan metode blackbox mendapatkan persentase kelayakan sebesar 99,5% yang dapat disimpulkan bahwa seluruh fitur pada aplikasi dapat berjalan sesuai dengan fungsinya. Sedangkan untuk pengujian usability dengan Sistem Usability Scale (SUS) mendapatkan nilai rata-rata sebesar 81.8 yang dapat disimpulkan bahwa pengguna puas dengan fitur yang ditawarkan pada aplikasi ini, berdasarkan hasil tersebut juga dapat disimpulkan bahwa aplikasi ini mendapatkan grade A pada SUS (score percentile rank).
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