Dalam pembelajaran senam lompat harimau di Sekolah Menengah Pertama perlu adanya pembaharuan model yang digunakan, hal ini sesuai dengan tujuan dari penelitian ini. Penelitian yang dilakukan guna untuk mengetahui secara menyeluruh informasi mengenai pengembangan, penerapan, efektivitas, efisiensi dan daya tarik dari model lompat harimau ini. Penelitian ini menggunakan pendekatan kualitatif serta menggunakan metode Penelitian Research& Development (R & D). Penelitian ini melibatkan 50 siswa SMP. Instrumen yang digunakan berupa hasil evaluasi ahli, uji coba skala kecil, dan skala besar serta pelaporan dalam bentuk pengolahan data kuesioner/angket. Dari hasil uji coba diperoleh hasil evaluasi ahli yakni, ahli senam 1,2,3 sebesar (78%), uji coba kelompok kecil 81,59%, uji coba lapangan 83,2%. Sehingga hasil akhir dari uji coba lapangan dapat disimpulkan model-model lompat harimau yang dikembangkan layak digunakan dan membantu siswa belajar dengan efektif dan efisien.
Penelitian ini bertujuan mengetahui data secara empiris mengenai Hubungan Antara Kelentukan Persendian Pinggul dan Panjang Tungkai Dengan Renang Gaya Bebas Siswa Putra yang Mengikuti Ekstrakurikuler Renang di SMK Negeri 4 Bandar Lampung. Metode yang digunakan adalah metode korelasional. Sampel siswa mengikuti ekstrakurikuler renang berjumlah 15 siswa putra. Instrumen penelitian tes kelentukan persendian pinggul yaitu dengan The Modified Sit and Reach Test, tes panjang tungkai menggunakan alat ukur Anthropometer, dan tes hasil renang gaya bebas digunakan tes dengan sprint gaya bebas berjarak 25 meter. Analisis data yang digunakan adalah teknik korelasi carl pearson dan korelasi ganda. Hasil penelitian menunjukkan: (1) diperoleh koefisien korelasi sebesar 0,644 artinya ada hubungan yang signifikan antara kelentukan persendian pinggul dengan renang gaya bebas (2) diperoleh koefisien korelasi 0,673 sehingga ada hubungan yang signifikan antara panjang tungkai dengan renang gaya bebas (3) diperoleh koefisien korelasi ganda sebesar 0,843 sehingga ada hubungan yang signifikan antara kelentukan persendian pinggul dan panjang tungkai terhadap renang gaya bebas.
Injury conditions in martial arts based on epidemiological research are in the 10th position in dangerous sports with the potential for injury to reach 2.4% overall. The injury model that occurs each time is determined by a certain dominance technique of a discipline resulting from the philosophy of the sport discipline, training objectives, as well as from the rules of sports competition. The management of hapkido Lampung is aware of the lack of facilities for approaching medical science in injury management to review data and carry out training developments to minimize injuries.This study purpose was to determine the risk of injury to Hapkido Athletes in order to develop training programs to focus on preventing or reducing the potential for existing injuries so that athletes have maximum performance. This research is descriptive analytic research using cross sectional design . In this design a transverse approach is used. Where is the observation of the independent variable and the dependent variable is carried out only once at the same time with the number of research samples 60. The results of this study are data on the incidence of injuries experienced by hapkido athletes based on questionnaire data collection.The data obtained are 53.3% female samples and 46.7% male, with data on the incidence of injury 50.9% in the ankle region, and 44.4% specific tissue injury to joints and ligaments and the incidence of injury during technical training 50.9%. The incidence rate of injury to the hapkido martial arts athlete in Lampung has the largest presentation in the ankle region and in specific ligamentous tissues with the risk of it occurring during movement technique training activities where the results can be concluded that hapkido sports require good joint stability, especially in the ankle region.
This study aims to determine the extent of the improvement in long jump learning using the play model. This research method is carried out by classroom action research (CAR) using two cycles, and each cycle consists of 3 meetings for each process. Each bike is divided into four stages, namely planning, action/observation, reflection, and plan improvement. The results showed that the average value of the initial students was only 30 and was still below the KKM, which was 70. After the action was carried out, the middle-class score increased to 80 at the end of cycle two, and all students achieved scores above the KKM. The conclusion is that using playing models in the form of used bicycle tires and used cardboard can improve fifth-grade mentally disabled students at SLB Negeri Metro in long jump learning. Keywords: Long Jump, Play Model, Mentally Retarded
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
hi@scite.ai
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.