Event recognition is one of the most active research areas in video surveillance fields. Advancement in event recognition systems mainly aims to provide convenience, safety and an efficient lifestyle for humanity. A precise, accurate and robust approach is necessary to enable event recognition systems to respond to sudden changes in various uncontrolled environments, such as the case of an emergency, physical threat and a fire or bomb alert. The performance of sudden event recognition systems depends heavily on the accuracy of low level processing, like detection, recognition, tracking and machine learning algorithms. This survey aims to detect and characterize a sudden event, which is a subset of an abnormal event in several video surveillance applications. This paper discusses the following in detail: (1) the importance of a sudden event over a general anomalous event; (2) frameworks used in sudden event recognition; (3) the requirements and comparative studies of a sudden event recognition system and (4) various decision-making approaches for sudden event recognition. The advantages and drawbacks of using 3D images from multiple cameras for real-time application are also discussed. The paper concludes with suggestions for future research directions in sudden event recognition.
Kinect-based physical rehabilitation grows significantly as a mechanism for clinical assessment and rehabilitation due to its flexibility, low-cost and markerless system for human action capture. It is also an approach to provide convenience for for patients’ exercises continuation at home. In this paper, we discuss a review of the present Kinect-based physiotherapy and assessment for rehabilitation patients to provide an outline of the state of art, limitation and issues of concern as well as suggestion for future work in this approach. The paper is constructed into three main parts. The introduction was discussed on physiotherapy exercises and the limitation of current Kinect-based applications. Next, we also discuss on Kinect Skeleton Joint and Kinect Depth Map features that being used widely nowadays. A concise summary with significant findings of each paper had been tabulate for each feature; Skeleton Joints and Depth Map. Afterwards, we assemble a quite number of classification method that being implemented for activity recognition in past few years.
Recognizing human actions is a challenging task and actively research in computer vision community. The task of human activity recognition has been widely used in various application such as human monitoring in a hospital or public spaces. This work applied open dataset of smartphones accelerometer data for various type of activities. The analogue input data is encoded into the spike trains using some form of a rate-based method. Spiking neural network is a simplified form of dynamic artificial network. Therefore, this network is expected to model and generate action potential from the leaky integrate-and-fire spike response model. The leaning rule is adaptive and efficient to present synapse exciting and inhibiting firing neuron. The result found that the proposed model presents the state-of-the-art performance at a low computational cost.
The food intake counting method showed a good significance that can lead to a successful weight loss by simply monitoring the food intake taken during eating. The device used in this project was Kinect Xbox One which used a depth camera to detect the motion of a person’s gesture and posture during food intake. Previous studies have shown that most of the methods used to count food intake device is worn device type. The recent trend is now going towards non-wearable devices due to the difficulty when wearing devices and it has high false alarm ratio. The proposed system gets data from the Kinect camera and monitors the gesture of the user while eating. Then, the gesture data is collected to be recognized and it will start counting the food intake taken by the user. The system recognizes the patterns of the food intake from the user by following the algorithm to analyze the gesture of the basic eating type and the system get an average accuracy of 96.2%. This system can help people who are trying to follow a proper way to avoid being overweight or having eating disorders by monitoring their meal intake and controlling their eating rate.
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