The Indonesia natural wealth of tropical forest store various plants such as ornamental plants, fruits, vegetables, spices and medicinal plants. Medicinal plants are a variety of plants that are recognized as plants for medicines. However, due to the lack of community knowledge about medicinal plants. So it takes the application of learning about the benefits of medicinal plants to the community, especially to children. Orthopedagogic Orthodontic Objects are exceptional children, who have abnormalities that require special educator services. Learning media associated with motor censorship can overcome the limitations of deaf and tuneless children who can improve the motor skills of the child. Because children with hearing impairment and speech have a lack of understanding of spoken and written language. Development of Computer Science technology today, thus encouraging the educational process to be more interesting and applicable in order to improve the quality of education media and learning interests of learners. Augmented Reality (AR) learning media is a technique of displaying objects directly by directing the camera to a real (marker) object. The aim of current developd application are to show 3 Dimensional interactive learning media using a marker of flashcards about medicinal plants as many as 20 types of medicinal plants. This is intended to facilitate the user especially on orthopedagogic education in recognizing the types of plants that are efficacious for treatment.
Pengembangan media pembelajaran komik berbasis android dilatarbelakangi dengan banyaknya siswa yang sulit dalam mencapai ketuntasan belajar pada materi Sistem Persamaan Linear Dua Variabel (SPLDV). Diketahui berdasarkan analisis lapangan, salah satu penyebabnya adalah banyak waktu yang terbuang untuk memahami soal, membuat model matematika dan penyelesaiannya. Tujuan dari penelitian yaitu mengembangkan media pembelajaran yang menarik, mudah digunakan dan bisa meningkatkan hasil belajar siswa terutama kelas VIII. Karena banyak orang yang sudah menggunakan android seiring semakin berkembangnya teknologi, maka media pembelajaran yang dikembangkan berbasis android. Hal ini juga mendukung pelaksanaan Pembelajaran Jarak Jauh (PJJ) selama pandemi. Konsep media pembelajaran yaitu penyampaian materi dalam bentuk komik yang disesuaikan dengan urutan penyelesaian tiap langkah. Penelitian ini ditujukan pada siswa kelas VIII. Penelitian ini menggunakan 10 tahapan model pengembangan menurut Sugiyono tahun 2012. Dan untuk kriteria kualitas media pembelajaran menggunakan tiga kriteria menurut Nieveen tahun 1999. Penyajian dan kesesuaian antara materi dan media dinilai sangat valid dengan skor rata-rata 3,43. Kepraktisan bernilai sangat praktis sehingga mudah digunakan oleh siswa dan guru dengan skor rata-rata 3,42. Berdasarkan hasil belajar diperoleh bahwa media bernilai efektif digunakan oleh siswa dengan skor rata-rata respons siswa 3,17, dan skor rata-rata tes hasil belajar siswa 74,7, dengan KKM 70. Jadi dapat disimpulkan media pembelajaran yang dikembangkan memenuhi kriteria.
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