This study sought to determine the effectiveness of Car Mechanic Simulator 21 (CMS 21) in learning concepts in Automotive. This study described the performance of two groups of students in different skills in Automotive before and after a series of instructions using the two learning interventions (module and CMS 21) using pre-test and post-test design. This study was conducted at Nueva Ecija University of Science and Technology, and Bachelor of Science in Industrial Education (20) students served as subjects. The study used the experimental design of research. Using t-tests, results revealed that i) there is statistical evidence to reject the null hypothesis “There is no significant difference in the performances of subjects under the controlled group in the pre-test and post-test, and ii) there is statistical evidence to reject the null hypothesis There is no significant difference in the performances of subjects under the experimental group in the pre-test and post-test. Lastly, after applying statistical treatments, there is statistical evidence to reject the null hypothesis There is a significant difference in the performances of the students between the two groups after their respective interventions. Thus, the use and implementation of CMS 21 is recommended. KEYWORDS: Basic Automotive; Car Mechanic Simulator 21; Distance Learning; Game-based learning, Modular learning
With the changing demands brought by the arising technological advances, higher education institutions must take use of advances in communication technology to give their curricula to students who want to continue their studies at any time and from any location. This study focuses on developing a validated Massive Open Online Course for Industrial Arts Part 2, a major subject under the degree Bachelor of Science in Industrial Education and Bachelor of Technology and Livelihood Education. These two programs are Technical Vocational-related programs where graduates are to teach students enrolled in the Technological and Vocational Education Track of the K to 12 program. The primary goal of this development is to create a system for the acquisition of basic skills in Automotive, Civil Technology, Electronics, Electricity, and Metal Works. Using the descriptive-developmental research design, through ADDIE model the study developed the Instructional Material and was evaluated by the Industrial Arts & MOOC experts, Industrial Arts teachers and instructors, and students who served as the participants of the study. The developed MOOC complied with the set criteria for application standards and availability of the platform as reflected in its components. Every component in each unit was a product of a rigid analysis of the course content. Based on the assessment by MOOC and content experts, the design and content of the MOOC obtained an overall assessment of Very Good. The Industrial instructors complimented the use of the MOOC for it offers learning activities that will surely develop a higher degree of learning towards the students. The students, on the other hand, commended the use of supporting videos and a system of delivering the course content since it helps them a lot to acquire the skills needed in their respective degrees. They also claimed that they enjoyed using the MOOC since it comprised of different learning activities with various approaches that elevated and uplifted their learning interests.
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