The intriguing maneuvering and distinguished styles of traditional cycling combined with the growth of eCycling as an eSport share an intriguing array of similarities as well as new ways of looking at cycling through competitive sports environments. It is an important discussion, associated with distinguishing the pathways and opportunities available to cycling stakeholders as they experience and engage in their sport, including the virtual participation in eCycling and inclusive competitive options, ever increase and evolve. Virtual cycling is a subset of the eSports genre and offers cycling stakeholders an alternative and a complement to traditional competitive cycling. In 2019, the international federation responsible for cycling globally, the Union Cycliste Internationale (UCI), who acts as the steward and regulator for global cycling activities recognized eCycling as a legitimate discipline and authorized a recognized virtual eSports World Championships. The origins of video game eSports, marketing tactics, and health outcomes are also discussed in the chapter.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
hi@scite.ai
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.