Inspired by the biology of human tactile perception, a hardware neuromorphic approach is proposed for spiking model of mechanoreceptors to encode the input force. In this way, a digital circuit is designed for a slowly adapting type I (SA-I) and fast adapting type I (FA-I) mechanoreceptors to be implemented on a low-cost digital hardware, such as field-programmable gate array (FPGA). This system computationally replicates the neural firing responses of both afferents. Then, comparative simulations are shown. The spiking models of mechanoreceptors are first simulated in MATLAB and next the digital neuromorphic circuits simulated in VIVADO are also compared to show that obtained results are in good agreement both quantitatively and qualitatively. Finally, we test the performance of the proposed digital mechanoreceptors in hardware using a prepared experimental set up. Hardware synthesis and physical realization on FPGA indicate that the digital mechanoreceptors are able to replicate essential characteristics of different firing patterns including bursting and spiking responses of the SA-I and FA-I mechanoreceptors. In addition to parallel computation, a main advantage of this method is that the mechanoreceptor digital circuits can be implemented in real-time through low-power neuromorphic hardware. This novel engineering framework is generally suitable for use in robotic and hand-prosthetic applications, so progressing the state of the art for tactile sensing.
Touch and pain sensations are complementary aspects of daily life that convey crucial information about the environment while also providing protection to our body. Technological advancements in prosthesis design and control mechanisms assist amputees to regain lost function but often they have no meaningful tactile feedback or perception. In the present study, we propose a bio-inspired tactile system with a population of 23 digital afferents: 12 RA-I, 6 SA-I, and 5 nociceptors. Indeed, the functional concept of the nociceptor is implemented on the FPGA for the first time. One of the main features of biological tactile afferents is that their distal axon branches in the skin, creating complex receptive fields. Given these physiological observations, the bio-inspired afferents are randomly connected to the several neighboring mechanoreceptors with different weights to form their own receptive field. To test the performance of the proposed neuromorphic chip in sharpness detection, a robotic system with three-degree of freedom equipped with the tactile sensor indents the 3D-printed objects. Spike responses of the biomimetic afferents are then collected for analysis by rate and temporal coding algorithms. In this way, the impact of the innervation mechanism and collaboration of afferents and nociceptors on sharpness recognition are investigated. Our findings suggest that the synergy between sensory afferents and nociceptors conveys more information about tactile stimuli which in turn leads to the robustness of the proposed neuromorphic system against damage to the taxels or afferents. Moreover, it is illustrated that spiking activity of the biomimetic nociceptors is amplified as the sharpness increases which can be considered as a feedback mechanism for prosthesis protection. This neuromorphic approach advances the development of prosthesis to include the sensory feedback and to distinguish innocuous (non-painful) and noxious (painful) stimuli.
In the present research, we explore the possibility of utilizing a hardware-based neuromorphic approach to develop a tactile sensory system at the level of first-order afferents, which are slowly adapting type 1 (SA-I) and fast adapting type 1 (FA-I) afferents. Four spiking models are used to mimic neural signals of both SA-I and FA-I primary afferents. Next, a digital circuit is designed for each spiking model for both afferents to be implemented on the field-programmable gate array (FPGA). The four different digital circuits are then compared from source utilization point of view to find the minimum cost circuit for creating a population of digital afferents. In this way, the firing responses of both SA-I and FA-I afferents are physically measured in hardware. Finally, a population of 243 afferents consisting of 90 SA-I and 153 FA-I digital neuromorphic circuits are implemented on the FPGA. The FPGA also receives nine inputs from the force sensors through an interfacing board. Therefore, the data of multiple inputs are processed by the spiking network of tactile afferents, simultaneously. Benefiting from parallel processing capabilities of FPGA, the proposed architecture offers a low-cost neuromorphic structure for tactile information processing. Applying machine learning algorithms on the artificial spiking patterns collected from FPGA, we successfully classified three different objects based on the firing rate paradigm. Consequently, the proposed neuromorphic system provides the opportunity for development of new tactile processing component for robotic and prosthetic applications.
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