A quantum particle evolving by Schrödinger's equation contains, from the kinetic energy of the particle, a term in its Hamiltonian proportional to Laplace's operator. In discrete space, this is replaced by the discrete or graph Laplacian, which gives rise to a continuous-time quantum walk. Besides this natural definition, some quantum walk algorithms instead use the adjacency matrix to effect the walk. While this is equivalent to the Laplacian for regular graphs, it is different for non-regular graphs, and is thus an inequivalent quantum walk. We algorithmically explore this distinction by analyzing search on the complete bipartite graph with multiple marked vertices, using both the Laplacian and adjacency matrix. The two walks differ qualitatively and quantitatively in their required jumping rate, runtime, sampling of marked vertices, and in what constitutes a natural initial state. Thus the choice of the Laplacian or adjacency matrix to effect the walk has important algorithmic consequences.
We study quantum algorithms for spatial search on finite dimensional grids. Patel \textit{et al.}~and Falk have proposed algorithms based on a quantum walk without a coin, with different operators applied at even and odd steps. Until now, such algorithms have been studied only using numerical simulations. In this paper, we present the first rigorous analysis for an algorithm of this type, showing that the optimal number of steps is $O(\sqrt{N\log N})$ and the success probability is $O(1/\log N)$, where $N$ is the number of vertices. This matches the performance achieved by algorithms that use other forms of quantum walks.
We study quantum algorithms for spatial search on finite dimensional grids. Patel et al. and Falk have proposed algorithms based on a quantum walk without a coin, with different operators applied at even and odd steps. Until now, such algorithms have been studied only using numerical simulations. In this paper, we present the first rigorous analysis for an algorithm of this type, showing that the optimal number of steps is O( √ N log N ) and the success probability is O(1/ log N ), where N is the number of vertices. This matches the performance achieved by algorithms that use other forms of quantum walks.
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