This paper explores how regenerative design games might foster the communication and collaboration skills needed to scaffold transitions to just and sustainable futures. It explores three design games, each co-designed with different people, for different intents and purposes but each with the shared aim to build people's capacity for regeneration, open communication and effective collaboration. It discusses the role of games in explorations of uncertain futures and highlights the important role played by care practices in co-design processes.
This research uses generative and reflective mapping processes in designerly explorations of the food system and the consumption and waste problem. Mapping was used to aid problem articulation and the identification of leverage points for design by using Geels' ( 2002) multi-level perspective (MLP) in conjunction with social practice theory (SPT) and design theory (DT). Blending these theories informed the use of canvases to map different aspects of the socio-technical system including the system's dynamics (MLP), people's everyday behaviours (SPT), and cultural aspects (DT). This resulted in modified canvases that can expand how the MLP is considered in design for transitions, an emergent area of design research and practice.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.