Celebrity students, namely students whose duties besides studying at tertiary institutions also work as celebrities, among others as models, singers, endorsements, celebrities, etc. This study aims to find out how the role of celebrity students in Malang Brawijaya University, the causes and impacts. This study uses a qualitative phenomenological approach that is described descriptively with data sources consisting of University of Brawijaya University Malang celebrities. Data collection techniques in this study are observation, interviews, and documentation. The subject selection technique used was purposive sampling and snowball technique. The research subjects were 10 celebrity students from various faculties at Brawijaya University Malang. The validity of the data in this study uses source triangulation techniques, and data analysis uses Milles and Hubberman's interactive analysis. The results of this study indicate that the students of Celebrity Brawijaya University Malang. Students are not only expected to be able to contribute their knowledge to the community in the surrounding environment but also in the campus environment as an example of the students described above. From various student labels, in this study, students contribute to campus activities at. Celebrity students in this study play a role with Miss Universe Universitas Brawijaya, MC at campus events such as Graduation events, Dies Natalis etc., there are also those who come to the invitation on behalf of students outside the institution, there are also those who love, dance at every performance held on campus .
The development of technology certainly has a major impact on the world of education, one of which is the innovation of learning media. The existence of this learning media innovation, the teacher can increase student learning motivation which will also have an impact on student learning outcomes. This study to develop interactive learning media based on the google sites website in improving learning outcomes in social studies subjects at Ngebruk Islamic Junior High School. The method used is the R&D method. This study used 3 classes, namely the experimental class, the experimental class and the control class with 20 students. The results obtained in the experimental class through the pre test post test, namely the pre test value of 77.8 post test of 82.7. The control class had a pre-test score of 73.2, post-test 80.6. For the validation assessment, media experts get a score of 94%, material experts, 78%, social studies teachers 78%, student responses 80%-100%. It can be concluded that the implementation of the learning media on the google sites website can improve learning outcomes in social studies subjects at the Ngebruk Islamic Middle School. Then it can be said that this development media is feasible and does not need revision and the responses of students who feel happy. Abstrak Perkembangan teknologi tentunya memiliki dampak besar bagi dunia pendidikan, salah satunya yaitu inovasi media pembelajaran. Adanya inovasi media pembelajaran, guru bisa menambah motivasi belajar siswa yang nantinya juga akan berdampak pada hasil belajar siswa. Penelitian ini mengembangkan media pembelajaran interaktif berbasis website google sites dalam meningkatkan hasil belajar pada mata pelajara IPS di SMP Islam Ngebruk. Metode yang digunakan yaitu metode R&D. Penelitian ini menggunakan 3 kelas yaitu kelas uji coba, eksperimen, dan kelas kontrol ada 20 siswa. Hasil yang didapatkan pada kelas eksperimen melalui pre test post test yaitu nilai pretes 77,8 postes 82,7. Kelas kontrol nilai pretes 73,2 postes 80,6. Untuk penilaian validasi ahli media mendapatkan nilai 94%, ahli materi, 78%, guru IPS 78%, respon siswa 80%-100%. Bisa disimpulkan bahwa pelaksanaan media pembelajaran website google sites ini bisa meningkatkan hasil belajar pada mata pelajaran IPS di SMP Islam Ngebruk dikatakan media pengembangan ini layak dan tidak perlu revisi serta respon siswa yang merasa senang.
The importance of creativity in social studies learning activities is to determine changes in behavior, knowledge, and skills in solving social problems that can be applied. This encourages researchers to develop the Gallery Walk learning method that can increase the creativity of students through the Social Sciences learning curriculum for class VII MTS Shirothul Fuqoha'. The purpose of this study is to (1) explain the planning for the development of the Gallery Walk learning method in increasing the creativity of students in social studies subjects for MTS Shirothul Fuqoha' Malang students. (2) Explaining the implementation of the Gallery Walk learning method in increasing students' creativity in social studies subjects for MTS Shirothul Fuqoha' Malang students, (3) Explaining the results of implementing the Gallery Walk learning method in increasing students' creativity in social studies subjects for MTS Shirothul Fuqoha' Malang students. The research method in this thesis uses the R&D (Research and Development) research method with the ADDIE development model. The measurement of validity of the development results was measured using an assessment questionnaire by validators of method experts, material experts, social studies teachers, and students of class VII B as the experimental class and class VII C as the control class. The results of the study are as follows: (1) there are 5 development processes, namely: Analysis, Design, Development, Implement, and Evaluate. (2) Product assessment through questionnaires got scores: 90% method expert, material expert 78%, social studies teacher 92%. All of these values are stated as “No Revision Needed”. (3) The results of the calculation of the Paired Samples Test obtained a significance value (2-tailed) of 0.000. Because 0.000 < 0.05 then H0 is rejected and H1 is accepted. So it can be concluded that the Gallery Walk learning method can increase the creativity of students. Abstrak Pentingnya kreativitas dalam kegiatan pembelajaran IPS yaitu untuk mengetahui perubahan tingkah laku, pengetahuan, maupun keterampilan dalam memecahkan masalah sosial dan dapat diterapkan. Hal tersebut mendorong peneliti untuk mengembangkan metode pembelajaran Gallery Walk yang dapat meningkatkan kreativitas peserta didik yang sesuai dengan kurikulum pembelajaran IPS untuk kelas VII MTS Shirothul Fuqoha’. Tujuan penelitian ini adalah untuk (1) Menjelaskan perencanaan pengembangan metode pembelajaran Gallery Walk dalam meningkatkan kreativitas peserta didik pada mata pelajaran IPS siswa MTS Shirothul Fuqoha’ Malang. (2) Menjelaskan implementasi metode pembelajaran Gallery Walk dalam meningkatkan kreativitas peserta didik pada mata pelajaran IPS siswa MTS Shirothul Fuqoha’ Malang, (3) Menjelaskan hasil implementasi metode pembelajaran Gallery Walk dalam meningkatkan kreativitas peserta didik pada mata pelajaran IPS siswa MTS Shirothul Fuqoha’ Malang. Metode penelitian dalam skripsi ini menggunakan metode penelitian R&D (Research and Development) dengan model pengembangan ADDIE. Pengukuran validitas hasil pengembangan diukur menggunakan angket penilaian oleh validator ahli metode, ahli materi, guru IPS, siswa kelas VII B sebagai kelas eksperimen dan kelas VII C sebagai kelas kontrol. Hasil penelitian adalah sebagai berikut: (1) terdapat 5 proses pengembangan yaitu: Analysis, Design, Development, Implement, Evaluate. (2) Penilaian produk melalui angket mendapatkan nilai: ahli metode 90%, ahli materi 78%, guru IPS 92%. Seluruh nilai ini dinyatakan “Tidak Perlu Revisi”. (3) Hasil perhitungan Uji Paired Samples Test diperoleh nilai signifikasi (2-tailed ) sebesar 0,000. Karena 0,000 < 0,05 maka H0 ditolak dan H1 diterima. Maka dapat disimpulkan metode pembelajaran Gallery Walk dapat meningkatakan kreativitas peserta didik.
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