Figure 1: (a) aSpire, a clippable pneumatic-tactile feedback device with 3 soft actuators. (b) Control UI that allows users to select/create diferent tactile patterns. (c) User test of aSpire on passengers in on-road commuting environment. aSpire clipped on; (d) a seat-belt for breathing guidance and providing comfort for vehicle passengers, (e) a back pack strap during walking.
Affective states have a critical role in driving performance and safety. They can degrade driver situation awareness and negatively impact cognitive processes, severely diminishing road safety. Therefore, detecting and assessing drivers' affective states is crucial in order to help improve the driving experience, and increase safety, comfort and well-being. Recent advances in affective computing have enabled the detection of such states. This may lead to empathic automotive user interfaces that account for the driver's emotional state and influence the driver in order to improve safety. In this work, we propose a multiview multi-task machine learning method for the detection of driver's affective states using physiological signals. The proposed approach is able to account for inter-drive variability in physiological responses while enabling interpretability of the learned models, a factor that is especially important in systems deployed in the real world. We evaluate the models on three different datasets containing real-world driving experiences. Our results indicate that accounting for drive-specific differences significantly improves model performance.
To promote calm breathing inside a car, we designed a just-in-time breathing intervention stimulated by multi-sensory feedback and evaluated its efficacy in a driving simulator. Efficacy was measured via reduction in breathing rate as well as by user acceptance and driving safety measures. Drivers were first exposed to demonstrations of three kinds of ambient feedback designed to stimulate a goal breathing rate: (1) auditory (rhythmic background noise), (2) synchronized modulation of wind (dashboard fans modulating air pointed toward the driver) together with auditory, or (3) synchronized visual (ambient lights) together with auditory. After choosing one preference from these three, each driver engaged in a challenging driving task in a car simulator, where the ambient stimulation was triggered when their breathing exceeded a goal rate adapted to their personal baseline. Two user studies were conducted in a car simulator involving respectively 23 and 31 participants. The studies include both manual and autonomous driving scenarios to evaluate drivers' engagement in the intervention under different cognitive loads. The most frequently selected stimulation was the combined auditory and wind modalities. Measures of changes in breathing rate show that the participants were able to successfully engage in the breathing intervention; however, several factors from the driving context appear to have an impact on when the intervention is or is not effective.
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