Despite increasing interest in the 24-hour city, the effective human bonds with a place at this time have received little attention. Place experience is an amorphous and psychological theory with relevance to individual citizens interaction with their environment. During the nighttime, this interaction declines dramatically. As a solution, urban planners suggest collaborative placemaking and believe, since in collaborative process citizens directly participate in decisions, positive experiences toward the city increase amongst them. However, motivating citizens to participate in voluntary actions is not a straightforward task. To respond to this gap, this chapter first reviews the relevant literature to explore the role of collaborative placemaking in boosting place experience in the nighttime. Then, it introduces the state-of-art gamification as an approach/toolkit that can prepare a platform to motivate citizens to participate as volunteers in the collaborative process. In conclusion, the chapter defines a framework that urban games can use as a civic toolkit at nighttime.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
hi@scite.ai
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.