Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for communication, interaction, building up social skills and unique learning environments. One of the latest trends observed in education is an attempt to streamline the learning process by applying educational digital games. Despite numerous research data, that confirms the positive effects of digital games, their integration into formal educational contexts is still relatively low. The purpose of this article is to analyze, discuss and conclude what is necessary to start using games as an instructional tool in formal education. In order to achieve this aim, a complex of qualitative research methods, including semi-structured expert interviews was applied. As the result, the potential of educational digital games to give a unique and safe learning environment with a wide spectrum of build-in assistive features, be efficient in specific training contexts, help memorize studied material and incorporate different learning styles, as well as to be individually adaptable, was determined. At the same time, the need for complex approach affecting the administration, IT departments, educators, students, parents, a strong skill set and a wide spectrum of different roles and tasks a teacher carries out in a digital game-based learning class were outlined. In conclusion and as a vector for further research, the organization of Education Design Laboratory as an integral part of a contemporary educational institution was proposed.
STEM-education is a modern effective approach that nowadays can be interpreted in very different ways and it even has some modification (STEM/STEAM/STREAM). Anyway, the “New Ukrainian school” concept includes approaches similar to STEM-education. However, there wasn’t analyzed the current state of STEM-education in Ukraine. We propose to analyses it by using SEO analysis of one of the most popular STEM-oriented cloud environment in Ukraine stemua.science. It is proposed to use the cycle for cloud-based educational environments (publishing/SEO analysis/team’s brainstorm/prediction/creation of further plan) to improve their efficiency. It is found, that STEM-based and traditional publications are characterized by similar demand of educational process stakeholders. However, the way how teachers and students found the publication proves that traditional keywords (47.99 %) used significantly more common than STEM keywords (2.67 %). Therefore, it is proved that STEM-methods are less in demand than traditional ones. However, considering the huge positive effect of the STEM method, stemua.science cloud educational environment provides a positive effect on the educational process by including the STEM-aspects during finding traditional approaches of education by stakeholders of the educational process.
This paper discusses the use of a Web 2.0 technology tool – educational blog – in the system of teaching foreign languages for enhancement of teaching effectiveness and optimization of students’ performance. The authors describe the content, characteristics and didactic properties of an educational blog as an alternative or auxiliary educational environment, define its methodological objectives and list a number of advantages of this approach versus conventional teaching model. The effectiveness of the above-mentioned Web 2.0 technology tool was confirmed by the experiment which showed that an educational blog integrated in a foreign language teaching system contributed to optimization of the process of teaching and learning, development of foreign language communicative competence of students and thereby allowed them to acquire not only communicative but also technological skills.
In accordance with the aims of the paper, it is covered essential peculiarities of the design of digital aids for ASD-students. They are distinguished coming from the analysis of common learning and social difficulties inherent to the trainees with autistic disorders; needs for their speaking habits development; advantages of special digital support in terms of facilitating ASD-students’ training. The distinguished features essential in the process of the digital aids design are demonstrated on the example of the development of an e-simulator for young ASD-students’ speech encouragement. The main stages of its design and functionality are characterised. It is emphasised in conclusion that the developed digital simulator due to its functionality helps to overcome a number of problems faced by young ASD-students. The problems are specifed.
The article is devoted to the issue of a cloud-based learning system implementation as a powerful strategy for future specialists’ training at higher educational establishments. Using cloud computing in self-work management of the university courses is essential to equip students with a workload of appropriate educational materials and variable activities for professional training. Theoretical and empirical research methods were applied to select the appropriate services and tools for organizing students’ self-work at university. Critical analysis of scientific literature, synthesis of the data, didactic observation of the educational process, designing of the skeleton for university courses, questionnaires enabled to facilitate the study of the issue. G Suite has been chosen to enhance the quality of training of prospective specialists at a higher educational establishment. This paper introduces the outcomes of the project on applying Google Classroom in the management of students’ self-work while studying university courses. The focus of the first stage of the project was on testing pilot versions of the courses with the aim to work out the requirements and recommendations for incorporation general blended learning model of university courses. Particular attention is drawn to the designed model of the university course based on the curriculum with the necessary components of blended learning in the G Suite virtual environment. Cloud-based higher education is considered as a prospective tool for design of university courses with the need for further research and implementation.
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