The Tactile Internet has become a revolution for Internet technology, greatly improving the transmission of skill sets (audio, video, text, and haptics) over communication channels compared with traditional triple-play data (audio, video, text). It is a strong candidate to support next-generation delay-sensitive and loss-intolerant smart applications. However, stringent requirements for the Tactile Internet, including ultra-low latency, ultra-high reliability, high availability, and ultra-security, present critical challenges to ensure Quality of Service (QoS). Consequently, several approaches have been proposed to meet these QoS requirements. This article reviews QoS provisioning approaches for the Tactile Internet. First, we present key concepts for the fifth-generation and beyond technologies, Tactile Internet, and haptic communication. Second, we discuss the Tactile Internet use cases along with strict QoS requirements. Third, we classify existing solutions, including haptic codecs, control system designs, hybrid schemes, and intelligent prediction models; provide in-depth discussion regarding these approaches to improve QoS for the Tactile Internet applications; and investigate strengths and weaknesses for each proposed solution. Finally, we present open research challenges and discuss potential future research avenues to realize the Tactile Internet services.
The fifth-generation (5G) mobile network services are currently being made available for different use case scenarios like enhanced mobile broadband, ultra-reliable and low latency communication, and massive machine-type communication. The ever-increasing data requests from the users have shifted the communication paradigm to be based on the type of the requested data content or the so-called information-centric networking (ICN). The ICN primarily aims to enhance the performance of the network infrastructure in terms of the stretch to opt for the best routing path. Reduction in stretch merely reduces the end-to-end (E2E) latency to ensure the requirements of the 5G-enabled tactile internet (TI) services. The foremost challenge tackled by the ICN-based system is to minimize the stretch while selecting an optimal routing path. Therefore, in this work, a reinforcement learning-based intelligent stretch optimization (ISO) strategy has been proposed to reduce stretch and obtain an optimal routing path in ICN-based systems for the realization of 5G-enabled TI services. A Q-learning algorithm is utilized to explore and exploit the different routing paths within the ICN infrastructure. The problem is designed as a Markov decision process and solved with the help of the Q-learning algorithm. The simulation results indicate that the proposed strategy finds the optimal routing path for the delay-sensitive haptic-driven services of 5G-enabled TI based upon their stretch profile over ICN, such as the augmented reality /virtual reality applications. Moreover, we compare and evaluate the simulation results of propsoed ISO strategy with random routing strategy and history aware routing protocol (HARP). The proposed ISO strategy reduces 33.33% and 33.69% delay as compared to random routing and HARP, respectively. Thus, the proposed strategy suggests an optimal routing path with lesser stretch to minimize the E2E latency.
With the inclusion of tactile Internet (TI) in the industrial sector, we are at the doorstep of the tactile Industrial Internet of Things (IIoT). This provides the ability for the human operator to control and manipulate remote industrial environments in real-time. The TI use cases in IIoT demand a communication network, including ultra-low latency, ultra-high reliability, availability, and security. Additionally, the lack of the tactile IIoT testbed has made it more severe to investigate and improve the quality of services (QoS) for tactile IIoT applications. In this work, we propose a virtual testbed called IoTactileSim, that offers implementation, investigation, and management for QoS provisioning in tactile IIoT services. IoTactileSim utilizes a network emulator Mininet and robotic simulator CoppeliaSim to perform real-time haptic teleoperations in virtual and physical environments. It provides the real-time monitoring of the implemented technology parametric values, network impairments (delay, packet loss), and data flow between operator (master domain) and teleoperator (slave domain). Finally, we investigate the results of two tactile IIoT environments to prove the potential of the proposed IoTactileSim testbed.
With the advancement in next-generation communication technologies, the so-called Tactile Internet is getting more attention due to its smart applications, such as haptic-enabled teleoperation systems. The stringent requirements such as delay, jitter, and packet loss of these delay-sensitive and loss-intolerant applications make it more challenging to ensure the Quality of Service (QoS) and Quality of Experience (QoE). In this regard, different haptic codec and control schemes were proposed for QoS and QoE provisioning in the Tactile Internet. However, they maximize the QoE while degrading the system’s stability under varying delays and high packet rates. In this paper, we present a reinforcement learning-based Intelligent Tactile Edge (ITE) framework to ensure both transparency and stability of teleoperation systems with high packet rates and variable time delay communication networks. The proposed ITE first estimates the network challenges, including communication delay, jitter, and packet loss, and then utilizes a Q-learning algorithm to select the optimal haptic codec scheme to reduce network load. The proposed framework aims to explore the optimal relationship between QoS and QoE parameters and make the tradeoff between stability and transparency during teleoperations. The simulation result indicates that the proposed strategy chooses the optimal scheme under different network impairments corresponding to the congestion level in the communication network while improving the QoS and maximizing the QoE. The end-to-end performance of throughput (1.5 Mbps) and average RTT (70 ms) during haptic communication is achieved with a learning rate and discounted factor value of 0.5 and 0.8, respectively. The results indicate that the communication system can successfully achieve the QoS and QoE requirements by employing the proposed ITE framework.
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