The rapid scientific development of robotics technology must be in line with efforts to increase the creativity and skills of human resources. Responding to these challenges, it is necessary to implement a robotics technology-based learning curriculum as early as possible starting from the school. However, there are some problems such as curriculum with robotics technology which is still rarely found in Indonesian schools. The purpose of this service is to improve the skills of students of SMK Daarut Tauhid through Robotics training. This method of devotion uses the method of lectures, hands-on practice, and interactive discussions. The number of participants in this training was 20 (twenty) students with activity evaluation instruments using g-form surveys and was analyzed descriptively. The results of this service show that student participants tend to better understand the scientific concepts of robotics technology when faced with real hardware compared to simulations using software. With this training, it’s hoped that knowledge and skills in robotics technology and science among students will increase.
Education is one thing that must be arranged as early as conceivable in arrange to realize a quality era. When talking about education today, it cannot be separated from technology. Where we can see that technology has been used in various fields. In the field of education, one of them is the use of the internet network. However, the use of this technology has quite a bad side. Especially for elementary-level students or the age of children. That is the bad impact of exposure to pornography. Exposure to pornography is very dangerous and can damage children both psychologically and mentally. Therefore, it is important to minimize the risk of exposure to pornography. To overcome this, there are many methods that can be used. Like detecting pornographic content automatically and blocking it. One technique that can be developed to detect pornographic content is Artificial Neural Networks. However, so that the image input can be handled effectively, the model of the Artificial Neural Network has been varied into a Convolutional Neural Network (CNN) technique. So it has the ability to recognize objects for image data. The model built in this study was trained using a dataset that has been adapted to the definition of pornography in Indonesia. From the tests that have been carried out on the CNN model that was built, the best accuracy rate is 94.24%. in detecting images that fall into the category of pornographic content.
Batik is one of the Indonesian cultural heritages that has been recognized by the global community. Indonesian batik has a vast diversity in motifs that illustrate the philosophy of life, the ancestral heritage and also reflects the origin of batik itself. Because of the manybatik motifs, problems arise in determining the type of batik itself. Therefore, we need a classification method that can classify various batik motifs automatically based on the batik images. The technique of image classification that is used widely now is deep learning method. This technique has been proven of its capacity in identifying images in high accuracy. Architecture that is widely used for the image data analysis is Convolutional Neural Network (CNN) because this architecture is able to detect and recognize objects in an image. This workproposes to use the method of CNN and VGG architecture that have been modified to overcome the problems of classification of the batik motifs. Experiments of using 2.448 batik images from 5 classes of batik motifs showed that the proposed model has successfully achieved an accuracy of 96.30%.
CPU scheduling is important in multitasking and multiprocessing an operating system because of the many processes that need to be run in a computer. This causes the operating system to need to divide resources for running processes. CPU scheduling has several algorithms in it such as First Come First Serve (FCFS), Shortest Job First (SJF), Priority Scheduling, and Round Robin (RR) algorithms. The writing of this study is intended to compare the First Come First Serve and Round Robin algorithms with four specified parameters namely Average Turn Around Time, Waiting Time, Throughput, and CPU Utilization. The experiment was conducted with the First Come First Serve algorithm and the Round Robin of three different Quantum Times. These calculations at different quantum times aim to find out if the differences affect the advantages of the Round Robin algorithm over the First Come First Serve algorithm. The conclusion is that the First Come First Serve (FCFS) algorithm is superior to the Round Robin (RR) algorithm. This is indicated by the average turn around time, waiting time, and throughput values of the First Come First Serve algorithm more effective in running the process
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