Android is an operating system for mobile devices based on Linux, versions of android is ever released Android version 1.1, Android version 1.5 (Cupcake) Android version 1.6 (Donut), the Android version 2.0 / 2.1 (Eclair), Android Version 2.2 ( Froyo or Frozen Yoghurt), and Android version 2.3 (Gingerbread). There is no problem of this research is to create a mobile application android-based library (library, case studies Palangkaraya Campus). This system aims to help students find the information collections, membership, books being borrowed and never borrowed, change passwords member, information libraries and librarians. The system is made using Eclipse, the Java programming language, PHP and MySQL as a media server that is accessed using the application The methods in this study includes data collection method (observation, literature, and interviews) and analyzed using analysis systems PIECES. Analysis PIECES have 6 (six) phases Performance, Information, Economics, control, efficiency and service. In this study has been conducted to test black box testing or testing program errors and the result of the program can be run to provide better information.
Tujuan penelitian ini adalah untuk merancang dan membangun informasi obat tradisional Kalimantan dengan berbasis Android. Metode penelitian yang digunakan adalah research and development Penelitian dan Pengembangan (RD). Penelitian ini menggunakan metode pengembangan perangkat lunak System Development Life Cycle (SDLC) dengan pendekatan pengembangan model air terjun (waterfall). Hasil penelitian ini yaitu berupa aplikasi informasi berbagai macam obat khas tradisional Kalimantan baik yang berasal dari berbagai jenis tumbuhan, tanaman maupun hewan dengan berbasis Android secara visual dan berdasarkan hasil pengujian black box terhadap semua input dan menjalankan semua fitur yang tersedia pada aplikasi didapatkan hasil yang sesuai dengan apa yang sudah dirancang dan diharapkan. Dengan aplikasi ini diharapkan dapat membantu menambah pengetahuan dalam mengolah, menyajikan dan memanfaatkan berbagai tanaman, tumbuhan maupun hewan sebagai pengobatan tradisional oleh masyarakat Kalimantan pada khususnya dan masyarakat lain pada umumnya.
The design is one of the foundations in building an application or system. The need for design as a support can be illustrated through diagrams and user interfaces. This study uses Unified Modeling Language as a plot description using Microsoft Visio software and the user interface using Balsamiq Mockups software. The design is carried out in building e-business Small and Medium Enterprises typical crafts of Central Kalimantan in the City of Palangka Raya. The design presented illustrates the need for applications for visitors or customers who will visit e-business, members who have an account in order to access e-business, and admin for managing data in e-business
Sunnah prayer is all done outside of prayer difardhukan. Sunnah prayers called salat or prayer nawaafli naafilah. Rasulullah SAW. always sunnah prayers both in daylight and at night. All the sunnah prayer is done it is to get closer to Allah SWT and expects additional reward more. And also to increase the devotion to Allah SWT. Various sunnah prayer also has fadhilah or benefits, both in matters of the world and the hereafter. One fadhilahnya is closer to Allah SWT and encourage a loved Allah SWT. It required an application as a medium in order to provide more complete information to the public about the sunnah prayers. In this study successfully implemented an Application-Based Guidance Sunnah Android Salah and has been tested against the results of the implementation. With this application, people can be facilitated in finding information about the sunnah prayers and may provide users of this application on the comprehension and understanding of the sunnah prayers. Based on the results of the respondents to produce a percentage of 86%, which means more than good. Thus this application can send information about the sunnah prayers to the wider community.
Banyak game bermunculan yang dikembangkan oleh perorangan ataupun organisasi, dengan adanya sosial media facebook game didalamnya juga berhasil membius para pecinta game mulai dari anak-anak hingga orang dewasa.Permasalahan dari penelitian ini adalah bagaimana membuat sebuah game facebook dengan menggunakan tokoh Panglima Batur sebagai karakter utamanya yang bertujuan untuk mengangkat nama tokoh dari Panglima Batur itu sendiri. Game ini merupakan game berbasis web yang dibuat menggunakan game engine Scirra Construct 2. Metode yang digunakan dalam penelitian ini menggunakan pengembangan multimedia yang terdiri dari 6 tahapan yaitu concept, design, material collecting dan assembly. Hasil penelitian ini adalah sebuah Game Facebook bertipe adventure dengan mengangkat tokoh Panglima Batur sebagai karakter utama nya dan dikombinasikan dengan musik latar serta karakter musuh pada setiap stage. Game ini dapat menjadi sarana untuk mengangkat budaya dalam bentuk visual game.
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