The purpose of the present study was to investigate the effects of informational and motivational level of feedback stimuli on the stimulus-preceding negativity (SPN). In the time estimation task, in which a visual stimulus was presented 3 s after a voluntary movement, (a) the information level (high information and low information) and (b) the motivation level (reward and no-reward) for feedback stimuli were manipulated. Under the high-information condition, subjects received feedback information about (1) correctness (correct or incorrect), (2) direction of error (under- or overestimate), and (3) degree of accuracy (accurate or less accurate) of their time estimation. In the low-information condition, however, they received information about the correctness only. In the reward condition, they received a monetary reward for accurate time estimations but received nothing in the no-reward condition. The results demonstrated a significant interaction of information by motivation level, showing that the SPN amplitude under the reward/high-information was larger than that in the no-reward/high-information condition. The results are discussed in terms of emotional anticipation, taking into consideration the result of self-report that subjects felt to be more motivated when they received precise information.
This study was designed to investigate the relations between emotional expression and the movement characteristics. For this purpose, we used kinematic data related to three factors of the movement characteristics: Speed, Force, and Directness. In Exp. 1, we examined how the dancers expressed emotions when they used a certain body action and body part, and how they altered the movement characteristics. In Exp. 1, 10 female dancers were instructed to express three emotions, joy, sadness, and anger, by altering arm-movement characteristics. Analysis of variance indicated that the three exhibited emotional expressions had different movement characteristics. Discriminant analysis indicated that kinematic data for evaluation of movement characteristics are useful for discrimination of the three emotional expressions in dance. In Exp. 2, we investigated how naive observers perceived the type of emotion from the arm-movement characteristics. Analysis of variance showed that 22 observers accurately perceived each emotion distinguished from other emotions. Multiple regression analysis showed that specific movement characteristics influenced the perception of particular emotion.
The present study aimed to investigate the effect of reward and stimulus modality of feedback stimuli on the stimulus-preceding negativity. A time estimation task was performed, and (a) the motivational level (reward and no-reward) and (b) the stimulus modality (auditory and visual) of feedback stimuli were manipulated. The results demonstrated that the stimulus-preceding negativity was larger in the reward than in the no-reward condition, especially at the right frontal and the left occipito-temporal areas. Moreover, the stimulus-preceding negativity prior to visual feedback stimuli was larger over the occipital areas than in the auditory condition. In contrast, at the prefrontal areas, the amplitude prior to auditory feedback stimuli was larger than in the visual condition. Our results revealed that the prefeedback stimulus-preceding negativity was independently influenced by stimulus modality and motivation.
Computer graphics of digital human models can be used to display human motions as visual stimuli. This study presents our technique for manipulating human motion with a forward kinematics calculation without violating anatomical constraints. A motion modulation of the upper extremity was conducted by proportionally modulating the anatomical joint angular velocity calculated by motion analysis. The effect of this manipulation was examined in a tennis situation-that is, the receiver's performance of predicting ball direction when viewing a digital model of the server's motion derived by modulating the angular velocities of the forearm or that of the elbow during the forward swing. The results showed that the faster the server's forearm pronated, the more the receiver's anticipation of the ball direction tended to the left side of the serve box. In contrast, the faster the server's elbow extended, the more the receiver's anticipation of the ball direction tended to the right. This suggests that tennis players are sensitive to the motion modulation of their opponent's racket-arm.
This study aimed to explore the feasibility of using computer graphics (CG) animations to evaluate perceptual skills in tennis. In Experiment 1, we used video images or CG animations to examine the visual search behaviors and the accuracy of anticipating serve direction of 18 skilled tennis players. Participants viewed the racket area for a longer time during the 150 ms period immediately before the moment of racket-ball contact in the video image condition opposed to the CG animation condition. In addition, the participants made more accurate judgments in the video image condition than in the CG animation condition. In Experiment 2, we investigated the information pick-up patterns of 10 skilled players while they viewed either the video images or CG animations using a temporal occlusion. Consistent with the results of Experiment 1, participants made more accurate judgments during the 150 ms period immediately before the contact in the video image condition than in the CG animation condition. The results of both experiments showed that the perceptual information in the 150 ms period differed between the two film types. However, the anticipation accuracy of the CG animation condition in both experiments was over the chance level (50%), suggesting that the participants were able to pick up the anticipatory information of serve direction from the CG animations. This led to the conclusion that CG animations would be a valuable tool to examine perceptual skills in tennis.Keywords: visual search, temporal occlusion, perceptual skills Paper : Psychology has studied when, where, and how skilled players extract visual cues, using approaches such as eyemovement recording (e.g., Kato and Fukuda, 2002;Savelsbergh et al., 2002;Williams et al., 2002), temporal occlusion (e.g., Abernethy et al., 2001;Farrow et al., 2005;Goulet et al., 1989), and spatial occlusion (e.g., Abernethy and Russell, 1987;Shim et al., 2006;Jackson and Mogan, 2007). Typically, experimental paradigms have presented video displays that simulate the player's perspective while he or she is facing opposing players (e.g., returning a serve in tennis or facing a penalty kick in soccer). These simulated visual stimuli were presented to both skilled and less skilled players, whose task was to anticipate the final outcome of the opponent's motions, for example, identifying the direction in which the ball would be hit. These studies have identified the spatial and temporal visual cues used in anticipatory responses based on differences in skill level.Moreover, previous researchers in sports perception have used point-light displays to examine the minimum essential source of information for skilled performance (Abernethy, 1993;Abernethy et al., 2001;Shim et al., 2005;Ward et al., 2002). The point-light displays represent only the kinematic features of the opponent's movement pattern; however, both skilled and less skilled players in racket sports were able to anticipate movement outcomes from this display (Abernethy et al., 2001;Shim et al., 2006). Ward et al. (20...
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