Summary. In this paper we describe how the use of B-Spline surfaces allows lissom movements of body and face. Our method is empirical, based on a parametrical animation. It can be combined with a muscles model for facial animation as we illustrated for the speech.
A significant issue in synthesizing realistic faces is the representation of skin grain and wrinkles. This paper describes a new approach based on the registered body of a real person. This recording allows simultaneously registering of the 3-D coordinates of a point and the corresponding reflected intensity. Using a 4-D B-spline surface to reconstruct the face, we come close to achieving a photographic result.
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