The Covid-19 pandemic has had a major impact on the lives of the entire population of the world. The effect is also experienced by university students who must be independent in learning. Therefore, self-regulation is needed in the management of their life at the university. The concept of self-regulation is an individual's belief about his ability to plan and control behavior. Students at university need these factors to ensure that the patterns of thinking and feeling produced are in line with their actions of completing tasks and at the same time control their behavior from harmful social and environmental effects. Demographic factors such as gender, ethnicity, place of residence of students, field of study and duration of study are focused as variables that are assumed to influence differences in student self-regulation. This study was conducted using a quantitative method involving 590 students of Universiti Malaysia Sabah who were selected through random sampling. The Adolescent Self-Regulation Inventory instrument was used to obtain feedback from the sample. Data were analyzed using IBM SPSS 26.0 software. The results of the study found that self-regulation does not differ significantly based on gender, ethnicity, student's place of residence, field and period of study. This study contributes to the addition of psychological knowledge related to student self-regulation during the Covid-19 pandemic.
The urge of information communication technology development stimulates university students with various sexual-oriented materials and can lead them into premarital relationship. Self regulation believed as one of the factors that help an individual to control themselves and plan action to avoid online sexual behaviour. Therefore, this research is meant to determine the level of self regulation and online sexual behaviour, the difference of self regulation and online sexual behaviour based on gender, and the relationship of self regulation and online sexual among university students. The sample involved was 882 students selected using simple random sampling. Data analyses was conducted using SPSS 25.0 software. Descriptive analyses show an average level of self regulation, while online sexual behaviour was found at low level. Inference analyses using t-test indicates differences between online sexual behaviour between male and female students, while no significant differences in self regulations based on gender. Pearson correlation analyses founded that; self regulation has a significance relationship with online sexual behaviour among university students. The results of this research give input to students and university to improve student self regulation and develop rules that can control online sexual behaviour.
Tempoh pandemik telah menyebabkan semua individu sosial bertanggungjawab memutuskan rantaian virus Covid-19. Hal ini telah memaksa individu untuk beraktiviti pada ruang lingkup persekitaran yang selamat seperti di rumah kediaman. Di antara aktiviti sosial yang masih diteruskan adalah permainan online. Kecanggihan internet dan perkembangan teknologi permainan online telah menyebabkan ramai individu tertarik dengan aktiviti ini sewaktu pandemik. Oleh itu, kajian ini dijalankan untuk mengenal pasti tahap pengalaman emosi menerusi tiga dimensi permainan online yang terdiri daripada sewaktu permainan, kehadiran sosial dan selepas permainan serta memberi fokus kepada peranan jantina dalam menentukan perbezaan pengalaman emosi permainan online. Soal selidik yang digunakan adalah Game Experience Questionnaire (GEQ) yang mempunyai 48 item. Responden terdiri daripada 185 orang belia yang berusia di antara 20-29 tahun yang dipilih menggunakan persampelan bertujuan. Data yang diperoleh dianalisis dengan menggunakan Statistical Package for Social Science (SPSS) versi 26. Analisis min digunakan untuk mengukur tahap dimensi-dimensi permainan online dan Ujian Mann Whitney digunakan untuk analisis kesan. Dapatan kajian menunjukkan terdapat perbezaan pengalaman emosi permainan online berdasarkan jantina bagi dua dimensi permainan online iaitu sewaktu permainan dan dimensi kehadiran sosial. Sementara dimensi selepas permainan online tidak menunjukkan perbezaan. Implikasi kajian ini dapat memberikan maklumat yang berguna untuk pembinaan modul dan program kesedaran. Perkaitannya dengan pemboleh ubah psikologi dan kontekstual pada kajian yang akan datang adalah digalakkan.
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