This study focuses on the design and development of a courseware as a supplementary learning material for Hajj. Based on the results of previous researches and current initial findings, Hajj supplementary learning materials approaches are less effective in giving clear understanding to users, particularly the pilgrims. Most of the materials are based on passive learning. In providing a better learning aid for supporting active learning and self-directed learning, this study incorporates virtual environments (VE) and multimedia technologies to develop Virtual Hajj (V-Hajj) courseware. In addition, to produce a material that can persuade users, particularly the elders to use computer technology as their supplementary learning material, this study adapted the persuasive design guidelines from persuasive technology. Besides, multimedia and VE design and development processes have been applied to guide the V-Hajj implementation. Persuasive technology principles, constructivist theory, multimedia learning theory and principles were also applied.
Hajj is one of five pillars of Islam. Every capable and able-bodied Muslim is obliged to make the pilgrimage to Mecca at least once in their lifetime. Even though comprehensive courses were provided before the pilgrimage particularly in Malaysia, additional learning material is still needed. This is due to the complexity of Hajj procedures comprehension including the practical parts. Multimedia (MM) and virtual environment (VE) technology adaptation seems appropriate to be used for Hajj learning. Nevertheless, to design and develop a Hajj learning procedure application needs thorough preparation to achieve the objectives of use, particularly when it deals with elderly peoples who are not really interested in the technological approach learning. Thus, this paper proposed a model of persuasive Hajj learning environment and the theories usage; covering constructivist, MM principles, persuasive design principle and CTML use. This prototype was developed based on the model, and a heuristic evaluation also has been discussed in the end of topic. The methodology used in this study is an adaptation of the research design used by Vaishnavi and Kuechler in 2008. This paper is hoped to bring ideas and help designers and developers in the future.
This study proposes a conceptual model of Islamic Sex Education (ISE) and an ISE courseware based on the model; named Al-Adab, in conveying rightful sex education information to the parents, particularly Muslims. By the end of the study two evaluations were conducted namely; learning evaluation and reaction evaluation to investigate the effectiveness of the prototype as well as the constructed model with 41 respondents, which are parents. Employing the pre and post test, learning evaluation that includes 15 similar questions about ISE was given before and after the respondents used the courseware prototype. Meanwhile, the reaction evaluation was given after the respondents used the courseware prototype in assessing the overall effectiveness of the prototype. After analyzing the data, we found that the correct answers of the learning evaluation were increased after the respondents used the prototype; and overall they agreed the effectiveness of the prototype in increasing their knowledge.
All Mechanical Engineering students studying in Malaysian polytechnics have to take welding as a core subject. They will learn the basic theory in the classroom and proceed with instruction-based training in the workshop. With limited learning time in the classroom, students find it difficult to follow and understand everything that has been taught. Furthermore, welding is dangerous for beginners and the environment is hazardous to health. If students are not well prepared before going to the workshop, this might jeopardize themselves as well as the welding equipment. To help students be better prepared, a supplementary learning method is needed and the Mobile Arc Welding app has been introduced to them. A study has been conducted to determine whether the app contributes to the students’ learning process. The study was carried out among 67 mechanical engineering students of a polytechnic. The analysis involved Pearson Correlation and Regression in determining the impact of engagement, ease of use, learnability, satisfaction and usefulness on students’ motivation through the use of a welding app. The findings show that there are empirically positive and substantial correlations between motivation and engagement, satisfaction, and usefulness. However, there was no evidence of a positive and significant relationship between ease of use and learnability and welding learning motivation.
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