Augmented Reality (AR) is already transforming many fields, from medical applications to industry, entertainment and heritage. In its most common form, AR expands reality with virtual 3D elements, providing users with an enhanced and enriched experience of the surroundings. Until now, most of the research work focused on techniques based on markers or on GNSS/INS positioning. These approaches require either the preparation of the scene or a strong satellite signal to work properly. In this paper, we investigate the use of visual-based methods, i.e., methods that exploit distinctive features of the scene estimated with Visual Simultaneous Localization and Mapping (V-SLAM) algorithms, to determine and track the user position and attitude. The detected features, which encode the visual appearance of the scene, can be saved and later used to track the user in successive AR sessions. Existing AR frameworks like Google ARCore, Apple ARKit and Unity AR Foundation recently introduced visual-based localization in their frameworks, but they target mainly small scenarios. We propose a new Mobile Augmented Reality (MAR) methodology that exploits OPEN-V-SLAM to extend the application range of Unity AR Foundation and better handle large-scale environments. The proposed methodology is successfully tested in both controlled and real-case large heritage scenarios. Results are available also in this video: https://youtu.be/Q7VybmiWIuI. a) b) c) Figure 1. The three large-scale scenarios used in the paper and the AR results based on markerless smartphone solution: (a) historical photographs of the city of Trento, (b) the remains of the underground roman city in Trento and (c) the pile dwelling site of Fiavè.
<p><strong>Abstract.</strong> A key challenge in cultural heritage (CH) sites visualization is to provide models and tools that effectively integrate the content of a CH data with domain-specific knowledge so that the users can query, interpret and consume the visualized information. Moreover, it is important that the intelligent visualization systems are interoperable in the semantic web environment and thus, capable of establishing a methodology to acquire, integrate, analyze, generate and share numeric contents and associated knowledge in human and machine-readable Web. In this paper, we present a model, a methodology and a software Web-tools that support the coupling of the 2D/3D Web representation with the knowledge graph database of <i>Xlendi</i> shipwreck. The Web visualization tools and the knowledge-based techniques are married into a photogrammetry driven ontological model while at the same time, user-friendly web tools for querying and semantic consumption of the shipwreck information are introduced.</p>
ABSTRACT:A light distributed visual odometry method adapted to embedded hardware platform is proposed. The aim is to guide underwater surveys in real time. We rely on image stream captured using portable stereo rig attached to the embedded system. Taken images are analyzed on the fly to assess image quality in terms of sharpness and lightness, so that immediate actions can be taken accordingly. Images are then transferred over the network to another processing unit to compute the odometry. Relying on a standard ego-motion estimation approach, we speed up points matching between image quadruplets using a low level points matching scheme relying on fast Harris operator and template matching that is invariant to illumination changes. We benefit from having the light source attached to the hardware platform to estimate a priori rough depth belief following light divergence over distance low. The rough depth is used to limit points correspondence search zone as it linearly depends on disparity. A stochastic relative bundle adjustment is applied to minimize re-projection errors. The evaluation of the proposed method demonstrates the gain in terms of computation time w.r.t. other approaches that use more sophisticated feature descriptors. The built system opens promising areas for further development and integration of embedded computer vision techniques.
Cultural heritage (CH) resources are very heterogeneous since the information was collected from vast diversity of cultural sites and digitally recorded in different formats. With the progress of 3D technologies, photogrammetry techniques become the adopted solution for representing CH artifacts by turning photos from small finds, to entire landscapes, into accurate 3D models. To meet knowledge representation with cultural heritage photogrammetry, this paper proposes an ontology-profiling method for modeling a real case of archaeological amphorae. The ontological profile consists of all needed information to represent a CH resource including typology attributes, geo-spatial information and photogrammetry process. An example illustrating the applicability of this profiling method to the problem of CH resources conceptualization is presented. We also outline our perspectives for using ontologies in data-driven science, in particular on modeling a complete pipeline that manages both the photogrammetric process and the archaeological knowledge.
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