We present four new reinforcement learning algorithms based on actor-critic, function approximation, and natural gradient ideas, and we provide their convergence proofs. Actor-critic reinforcement learning methods are online approximations to policy iteration in which the valuefunction parameters are estimated using temporal difference learning and the policy parameters are updated by stochastic gradient descent. Methods based on policy gradients in this way are of special interest because of their compatibility with function approximation methods, which are needed to handle large or infinite state spaces. The use of temporal difference learning in this way is of special interest because in many applications it dramatically reduces the variance of the gradient estimates. The use of the natural gradient is of interest because it can produce better conditioned parameterizations and has been shown to further reduce variance in some cases. Our results extend prior two-timescale convergence results for actor-critic methods by Konda and Tsitsiklis by using temporal difference learning in the actor and by incorporating natural gradients. Our results extend prior empirical studies of natural actor-critic methods by Peters, Vijayakumar and Schaal by providing the first convergence proofs and the first fully incremental algorithms. We present empirical results verifying the convergence of our algorithms.
Many reinforcement learning algorithms use trajectories collected from the execution of one or more policies to propose a new policy. Because execution of a bad policy can be costly or dangerous, techniques for evaluating the performance of the new policy without requiring its execution have been of recent interest in industry. Such off-policy evaluation methods, which estimate the performance of a policy using trajectories collected from the execution of other policies, heretofore have not provided confidences regarding the accuracy of their estimates. In this paper we propose an off-policy method for computing a lower confidence bound on the expected return of a policy.
Widely-used deep reinforcement learning algorithms have been shown to fail in the batch setting-learning from a fixed data set without interaction with the environment. Following this result, there have been several papers showing reasonable performances under a variety of environments and batch settings. In this paper, we benchmark the performance of recent off-policy and batch reinforcement learning algorithms under unified settings on the Atari domain, with data generated by a single partially-trained behavioral policy. We find that under these conditions, many of these algorithms underperform DQN trained online with the same amount of data, as well as the partially-trained behavioral policy. To introduce a strong baseline, we adapt the Batch-Constrained Q-learning algorithm to a discrete-action setting, and show it outperforms all existing algorithms at this task.Preprint. Under review.
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